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"Eric Peterson" (70)

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Ambassador Laquatus
Ambassador Laquatus 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (1/3)

3: Target player puts the top three cards of their library into their graveyard.

Torment (Rare)
Baleful Stare
Baleful Stare 2Blue (3)
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Seventh Edition (Uncommon)
Blastoderm
Blastoderm 2GreenGreen (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Nemesis (Common)
Braids, Cabal Minion
Braids, Cabal Minion 2BlackBlack (4)
Legendary Creature — Human Minion (2/2)

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Eternal Masters (Rare)
Other Versions
Odyssey (Rare)
Caltrops
Caltrops 3 (3)
Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

Seventh Edition (Uncommon)
Cathodion
Cathodion 3 (3)
Artifact Creature — Construct (3/3)

When Cathodion dies, add ColorlessColorlessColorless.

Mirrodin (Uncommon)
Centaur Rootcaster
Centaur Rootcaster 3Green (4)
Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Judgment (Common)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Other Versions
Apocalypse (Common)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Crashing Centaur
Crashing Centaur 4GreenGreen (6)
Creature — Centaur (3/4)

Green, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Odyssey (Uncommon)
Death Grasp
Death Grasp Variable ColorlessWhiteBlack (2)
Sorcery

Death Grasp deals X damage to any target. You gain X life.

Apocalypse (Rare)
Elite Cat Warrior
Elite Cat Warrior 2Green (3)
Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Masters Edition IV (Common)
Other Versions
Portal (Common)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Falling Timber
Falling Timber 2Green (3)
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Planeshift (Common)
False Prophet
False Prophet 2WhiteWhite (4)
Creature — Human Cleric (2/2)

When False Prophet dies, exile all creatures.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Promo set for Gatherer (Rare)
Foothill Guide
Foothill Guide White (1)
Creature — Human Cleric (1/1)

Protection from Goblins

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Gerrard's Irregulars
Gerrard's Irregulars 4Red (5)
Creature — Human Soldier (4/2)

Trample, haste

Mercadian Masques (Common)
Ghitu Fire-Eater
Ghitu Fire-Eater 2Red (3)
Creature — Human Nomad (2/2)

Tap, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

Seventh Edition (Uncommon)
Goblin Clearcutter
Goblin Clearcutter 3Red (4)
Creature — Goblin (3/3)

Tap, Sacrifice a Forest: Add three mana in any combination of Red and/or Green.

Legions (Uncommon)
Inflame
Inflame Red (1)
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

Prophecy (Common)
Island
Island (0)
Basic Land — Island

U

Magic 2011 (Land)
Other Versions
Classic Sixth Edition (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Portal (Land)
Ixidor's Will
Ixidor's Will 2Blue (3)
Instant

Counter target spell unless its controller pays 2 for each Wizard on the battlefield.

Onslaught (Common)
Junk Diver
Junk Diver 3 (3)
Artifact Creature — Bird (1/1)

Flying

When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Commander Anthology 2018 (Rare)
Other Versions
Urza's Destiny (Rare)
Commander 2014 (Rare)
Last Caress
Last Caress 2Black (3)
Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Apocalypse (Common)
Lightning Rift
Lightning Rift 1Red (2)
Enchantment

Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to any target.

Vintage Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Living Wish
Living Wish 1Green (2)
Sorcery

You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

Judgment (Rare)
Llanowar Cavalry
Llanowar Cavalry 2Green (3)
Creature — Human Soldier (1/4)

White: Llanowar Cavalry gains vigilance until end of turn.

Invasion (Common)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Classic Sixth Edition (Uncommon)
Other Versions
Visions (Uncommon)
Mahamoti Djinn
Mahamoti Djinn 4BlueBlue (6)
Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Mind Sludge
Mind Sludge 4Black (5)
Sorcery

Target player discards a card for each Swamp you control.

Eighth Edition (Uncommon)
Other Versions
Torment (Uncommon)
Morbid Hunger
Morbid Hunger 4BlackBlack (6)
Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback 7BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Multani's Decree
Multani's Decree 3Green (4)
Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

Urza's Destiny (Common)
Mutilate
Mutilate 2BlackBlack (4)
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Torment (Rare)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Judgment (Rare)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Omen
Omen 1Blue (2)
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Portal (Common)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Seventh Edition (Common)
Panther Warriors
Panther Warriors 4Green (5)
Creature — Cat Warrior (6/3)

Classic Sixth Edition (Common)
Other Versions
Portal (Common)
Parallax Dementia
Parallax Dementia 1Black (2)
Enchantment — Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Nemesis (Common)
Patriarch's Desire
Patriarch's Desire 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Plains
Plains (0)
Basic Land — Plains

W

Odyssey (Land)
Planar Guide
Planar Guide White (1)
Creature — Human Cleric (1/1)

3White, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.

Legions (Rare)
Possessed Nomad
Possessed Nomad 2WhiteWhite (4)
Creature — Human Nomad Horror (3/3)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2Black, Tap: Destroy target white creature."

Torment (Rare)
Primal Boost
Primal Boost 2Green (3)
Instant

Target creature gets +4/+4 until end of turn.

Cycling 2Green (2Green, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Onslaught (Uncommon)
Prismatic Strands
Prismatic Strands 2White (3)
Instant

Prevent all damage that sources of the color of your choice would deal this turn.

Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
Probe
Probe 2Blue (3)
Sorcery

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Invasion (Common)
Rain of Tears
Rain of Tears 1BlackBlack (3)
Sorcery

Destroy target land.

Tenth Edition (Uncommon)
Other Versions
Portal (Uncommon)
Relic Bane
Relic Bane 1BlackBlack (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Mirrodin (Uncommon)
Reverse Damage
Reverse Damage 1WhiteWhite (3)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Seventh Edition (Rare)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest converted mana cost among permanents you control.

Commander 2014 (Common)
Other Versions
Scourge (Common)
Scour
Scour 2WhiteWhite (4)
Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.

Urza's Destiny (Uncommon)
Serpent Warrior
Serpent Warrior 2Black (3)
Creature — Snake Warrior (3/3)

When Serpent Warrior enters the battlefield, you lose 3 life.

Seventh Edition (Common)
Shanodin Dryads
Shanodin Dryads Green (1)
Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Seventh Edition (Common)
Silver Knight
Silver Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike, protection from red

Scourge (Uncommon)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Nemesis (Rare)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Put the top four cards of your library into your graveyard.

Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Stonewood Invoker
Stonewood Invoker 1Green (2)
Creature — Elf Mutant (2/2)

7Green: Stonewood Invoker gets +5/+5 until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Legions (Common)
Duel Decks: Elves vs. Goblins (Common)
Touch of Invisibility
Touch of Invisibility 3Blue (4)
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Odyssey (Common)
Trained Orgg
Trained Orgg 6Red (7)
Creature — Orgg (6/6)

Starter 2000 (Rare)
Other Versions
Starter 1999 (Rare)
Urborg Emissary
Urborg Emissary 2Black (3)
Creature — Human Wizard (3/1)

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

Invasion (Uncommon)
Vigilant Sentry
Vigilant Sentry 1WhiteWhite (3)
Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "Tap: Target attacking or blocking creature gets +3/+3 until end of turn."

Judgment (Common)
Vizzerdrix
Vizzerdrix 6Blue (7)
Creature — Rabbit Beast (6/6)

Starter 2000 (Rare)
Other Versions
Starter 1999 (Rare)
Warped Devotion
Warped Devotion 2Black (3)
Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

Eighth Edition (Rare)
Willbender
Willbender 1Blue (2)
Creature — Human Wizard (1/2)

Morph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Legions (Uncommon)
Time Spiral "Timeshifted" (Special)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Commander 2014 (Uncommon)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Mercadian Masques (Uncommon)
Words of Wind
Words of Wind 2Blue (3)
Enchantment

1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Onslaught (Rare)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
Yavimaya's Embrace
Yavimaya's Embrace 5GreenBlueBlue (8)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Apocalypse (Rare)
Zanam Djinn
Zanam Djinn 5Blue (6)
Creature — Djinn (5/6)

Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)