"Evan Shipard" (22)
First strike
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. <i>(You may look at cards as you draft them.)</i>
Flying
<i>Strive</i> — This spell costs more to cast for each target beyond the first.
Any number of target creatures can't block this turn.
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
: Add one mana of any color in your commander's color identity.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling <i>(, Discard this card: Draw a card.)</i>
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
Haste
<i>Armour of Shrieking Souls</i> — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
As an additional cost to cast this spell, discard a card.
Exile target creature you control, then return it to the battlefield under its owner's control.
Qal Sisma Behemoth can't attack or block unless you pay .
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
Destroy all nonartifact creatures.
Permanents you control have ward .
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. <i>(A copy of a permanent spell becomes a token.)</i>
Enchant creature
Enchanted creature gets -4/-4.
Basic landcycling <i>(, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)</i>
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