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Arming Gala
   ( 5)
Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
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Battle Angels of Tyr
   ( 4)
Creature — Angel Knight
(4/4)
Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Blood Petal Celebrant
  ( 2)
Creature — Vampire
(2/1)
Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i>
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Champions of Tyr
   ( 4)
Creature — — Angel Knight
(4/3)
Flying, double team When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
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Cut a Deal
  ( 3)
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
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Geology Enthusiast
   ( 5)
Creature — Human Artificer
(2/5)
At the beginning of your end step, create a tapped Powerstone token. <i>(It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")</i> : Draw a card and put a +1/+1 counter on Geology Enthusiast.
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Ghouls' Night Out
   ( 5)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. <i>(A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)</i>
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Mishra's Domination
  ( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
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Neyam Shai Murad
   ( 4)
Legendary Creature — Human Rogue
(3/3)
<i>Rogue Trader</i> — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
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Raffine's Silencer
  ( 3)
Creature — Human Assassin
(1/1)
When Raffine's Silencer enters the battlefield, it connives. <i>(Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)</i> When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
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Sporocyst
   ( 1)
Creature — Tyranid
(0/0)
Ravenous <i>(This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)</i> Defender <i>Spore Chimney</i> — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
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Towashi Songshaper
  ( 2)
Artifact Creature — Human Artificer
(2/2)
Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.
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Two-Headed Hellkite
      ( 6)
Creature — Dragon
(5/5)
Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards.
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Vanguard Suppressor
  ( 4)
Creature — Astartes Warrior
(3/2)
Squad <i>(As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)</i> Flying <i>Suppressing Fire</i> — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
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