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Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Battle Angels of Tyr
Battle Angels of Tyr 2WhiteWhite (4)
Creature — Angel Knight (4/4)

Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Blood Petal Celebrant
Blood Petal Celebrant 1Red (2)
Creature — Vampire (2/1)

Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.)

When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Champions of Tyr
Champions of Tyr 2WhiteWhite (4)
Creature — — Angel Knight (4/3)

Flying, double team

When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Coordinated Clobbering
Coordinated Clobbering Green (1)
Sorcery

Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Cut a Deal
Cut a Deal 2White (3)
Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Phyrexia: All Will Be One Commander (Uncommon)
Dance with Calamity
Dance with Calamity 7Red (8)
Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

March of the Machine Commander (Rare)
Demon of Fate's Design
Demon of Fate's Design 4BlackBlack (6)
Enchantment Creature — Demon (6/6)

Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

2Black, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Masters (Rare)
Eivor, Battle-Ready
Eivor, Battle-Ready 3RedWhite (5)
Legendary Creature — Human Assassin Warrior (5/5)

Vigilance (Attacking doesn't cause this creature to tap.)

Haste (This creature can attack as soon as it comes under your control.)

Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.

Assassin's Creed (Mythic Rare)
Elvish Hydromancer
Elvish Hydromancer 2Green (3)
Creature — Elf Wizard (3/2)

Kicker 3Blue (You may pay an additional 3Blue as you cast this spell.)

When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control.

Dominaria United (Uncommon)
Ezio Auditore da Firenze
Ezio Auditore da Firenze 1Black (2)
Legendary Creature — Human Assassin (3/2)

Menace

Assassin spells you cast have freerunning BlackBlack. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Whenever Ezio deals combat damage to a player, you may pay WhiteBlueBlackRedGreen if that player has 10 or less life. When you do, that player loses the game.

Assassin's Creed (Mythic Rare)
Fabricate
Fabricate 2Blue (3)
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Special Guests (Mythic Rare)
Fanatic of the Harrowing
Fanatic of the Harrowing 3Black (4)
Creature — Human Cleric (2/2)

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

Duskmourn: House of Horror (Common)
Feral Encounter
Feral Encounter GreenGreen (2)
Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Wilds of Eldraine (Rare)
Geology Enthusiast
Geology Enthusiast 3BlueBlue (5)
Creature — Human Artificer (2/5)

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

6: Draw a card and put a +1/+1 counter on Geology Enthusiast.

The Brothers' War (Rare)
Ghouls' Night Out
Ghouls' Night Out 3BlackBlack (5)
Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt Commander (Rare)
Gimbal, Gremlin Prodigy
Gimbal, Gremlin Prodigy 2GreenBlueRed (5)
Legendary Creature — Gremlin Artificer (4/4)

Artifact creatures you control have trample.

At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

March of the Machine Commander (Mythic Rare)
Grievous Wound
Grievous Wound 3BlackBlack (5)
Enchantment — Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Duskmourn: House of Horror (Rare)
Gruff Triplets
Gruff Triplets 3GreenGreenGreen (6)
Creature — Satyr Warrior (3/3)

Trample

When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.

When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Wilds of Eldraine (Rare)
Invasion of Xerex
Invasion of Xerex 2WhiteBlue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters, return up to one target creature to its owner's hand.

March of the Machine (Uncommon)
Irreverent Gremlin
Irreverent Gremlin 1Red (2)
Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

Duskmourn: House of Horror (Uncommon)
Jo Grant
Jo Grant 2White (3)
Legendary Creature — Human Soldier (3/2)

Each historic card in your hand has cycling 2White. (2White, Discard that card: Draw a card.)

Whenever you cycle a card, put a +1/+1 counter on Jo Grant.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Kellan's Lightblades
Kellan's Lightblades 1White (2)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Wilds of Eldraine (Common)
Mishra's Domination
Mishra's Domination 1Red (2)
Enchantment — Aura

Enchant creature

As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

The Brothers' War (Common)
Neyam Shai Murad
Neyam Shai Murad 2WhiteBlack (4)
Legendary Creature — Human Rogue (3/3)

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Warhammer 40,000 Commander (Rare)
Novice Inspector
Novice Inspector White (1)
Creature — Human Detective (1/2)

When Novice Inspector enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor 1WhiteWhite (3)
Legendary Creature — Fox Advisor (3/4)

Lifelink

Enchantment spells you cast have affinity for Auras. (They cost 1 less to cast for each Aura you control.)

Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Modern Horizons 3 (Rare)
Petty Larceny
Petty Larceny 3Black (4)
Sorcery

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Assassin's Creed (Uncommon)
Prosperous Thief
Prosperous Thief 2Blue (3)
Creature — Human Ninja (3/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Kamigawa: Neon Dynasty (Uncommon)
Raffine's Silencer
Raffine's Silencer 2Black (3)
Creature — Human Assassin (1/1)

When Raffine's Silencer enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.

Streets of New Capenna (Uncommon)
Sarah Jane Smith
Sarah Jane Smith 1White (2)
Legendary Creature — Human Detective (2/1)

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Slick Sequence
Slick Sequence BlueRed (2)
Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Sporocyst
Sporocyst Variable ColorlessVariable ColorlessGreen (1)
Creature — Tyranid (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Defender

Spore Chimney — When Sporocyst enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Rare)
Staggering Size
Staggering Size 1Green (2)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

The Lost Caverns of Ixalan (Common)
Stella Lee, Wild Card
Stella Lee, Wild Card 1BlueRed (3)
Legendary Creature — Human Rogue (2/4)

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Twining Twins (Swift Spiral)
Twining Twins (Swift Spiral) 1White (2)
Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Wilds of Eldraine (Rare)
Terminate
Terminate BlackRed (2)
Instant

Destroy target creature. It can't be regenerated.

Assassin's Creed (Uncommon)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Towashi Songshaper
Towashi Songshaper 1Red (2)
Artifact Creature — Human Artificer (2/2)

Whenever another artifact you control enters, Towashi Songshaper gets +1/+0 until end of turn.

Kamigawa: Neon Dynasty (Common)
Twining Twins
Twining Twins 2BlueBlue (4)
Creature — Faerie Wizard (4/4)

Flying, vigilance, ward 1

Wilds of Eldraine (Rare)
Two-Headed Hellkite
Two-Headed Hellkite 1WhiteBlueBlackRedGreen (6)
Creature — Dragon (5/5)

Flying, menace, haste

Whenever Two-Headed Hellkite attacks, draw two cards.

Dominaria United Commander (Rare)
Vanguard Suppressor
Vanguard Suppressor 3Blue (4)
Creature — Astartes Warrior (3/2)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying

Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

Warhammer 40,000 Commander (Rare)
Vertex Paladin
Vertex Paladin (0)
Creature — Angel Knight (*/*)

Flying

Vertex Paladin's power and toughness are each equal to the number of creatures you control.

March of the Machine (Uncommon)
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