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Aggressive Mammoth
    ( 6)
Creature — Elephant
(8/8)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Other creatures you control have trample.
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Ambush Krotiq
  ( 6)
Creature — Insect
(5/5)
Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
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Animar, Soul of Elements
   ( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor <i>(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</i>
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Berg Strider
  ( 5)
Snow Creature — Giant Wizard
(4/4)
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. <i>( is mana from a snow source.)</i>
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Biolume Egg
  ( 3)
Creature — Serpent Egg
(0/4)
Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Biolume Serpent
( 0)
Creature — Serpent
(4/4)
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
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Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Bloomwielder Dryads
( 0)
Creature — Dryad
(3/3)
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i> At the beginning of your end step, put a +1/+1 counter on target creature you control.
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Boompile
 ( 4)
Artifact
: Flip a coin. If you win the flip, destroy all nonland permanents.
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Bring Down
  ( 4)
Sorcery
Assist <i>(Another player can pay up to of this spell's cost.)</i> Destroy target creature with power 4 or greater.
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Call In a Professional
  ( 3)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. <i>(Shield counters don't prevent this damage as they're removed.)</i>
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Canopy Baloth
  ( 4)
Creature — Beast
(4/3)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
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Charge of the Forever-Beast
  ( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Cheering Fanatic
  ( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Cloudshredder Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have flying and haste.
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Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Collector Ouphe
  ( 2)
Creature — Ouphe
(2/2)
Activated abilities of artifacts can't be activated.
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Curious Homunculus
  ( 2)
Creature — Homunculus
(1/1)
: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
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Deathbonnet Sprout
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Deathmist Raptor
   ( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i>
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Entrapment Maneuver
  ( 4)
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Extinction Event
  ( 4)
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. <i>(Zero is even.)</i>
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Fallaji Dragon Engine
 ( 8)
Artifact Creature — Dragon
(5/5)
Flying : Fallaji Dragon Engine gets +1/+0 until end of turn.
//PRT-Prototype_Mech//  
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 1/3
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Foul Renewal
  ( 4)
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
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Frenzied Arynx
   ( 4)
Creature — Cat Beast
(3/3)
Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i> Trample   : Frenzied Arynx gets +3/+0 until end of turn.
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Fungal Infection
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Gate Smasher
 ( 3)
Artifact — Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 
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Gearseeker Serpent
   ( 7)
Creature — Serpent
(5/6)
This spell costs less to cast for each artifact you control.  : Gearseeker Serpent can't be blocked this turn.
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Goblin Guide
 ( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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Goblin Instigator
  ( 2)
Creature — Goblin Rogue
(1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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Goblin Trenches
   ( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Grakmaw, Skyclave Ravager
   ( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grismold, the Dreadsower
   ( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
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Hoarding Broodlord
    ( 8)
Creature — Dragon
(7/6)
Convoke Flying When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
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Ice-Fang Coatl
  ( 2)
Snow Creature — Snake
(1/1)
Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Impetuous Devils
   ( 4)
Creature — Devil
(6/1)
Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils.
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Invasion of Moag
   ( 4)
Battle — Siege
<i>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)</i> When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
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Iron-Craw Crusher
 ( 7)
Artifact Creature — Wurm
(4/6)
Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power. //PRT-Prototype_Mech//   
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 2/5
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Ironroot Warlord
   ( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control.   : Create a 1/1 white Soldier creature token.
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Jubilant Mascot
  ( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay  . If you do, support 2. <i>(Put a +1/+1 counter on each of up to two other target creatures.)</i>
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Jugan, the Rising Star
    ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
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Kaima, the Fractured Calm
   ( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. <i>(Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)</i>
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Lightning-Rig Crew
  ( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Lupine Harbingers
  ( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell   <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Magma Pummeler
   ( 2)
Creature — Elemental
(0/0)
Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
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Majestic Heliopterus
  ( 4)
Creature — Dinosaur
(2/2)
Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
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Makeshift Munitions
  ( 2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
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Migratory Greathorn
  ( 4)
Creature — Beast
(3/4)
Mutate  <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Mirri the Cursed
   ( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
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Mystic Subdual
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. <i>(Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)</i>
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Nullhide Ferox
   ( 4)
Creature — Beast
(6/6)
Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
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Nyxbloom Ancient
    ( 7)
Enchantment Creature — Elemental
(5/5)
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
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Old Gnawbone
   ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Pack Guardian
   ( 4)
Creature — Wolf Spirit
(4/3)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Patchwork Gnomes
 ( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. <i>(The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)</i>
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Placid Rottentail
 ( 1)
Creature — Fungus Rabbit
(1/1)
Vigilance  , Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Plummet
  ( 2)
Instant
Destroy target creature with flying.
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Primeval Spawn
      ( 10)
Creature — Avatar
(10/10)
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quicksilver Fisher
   ( 5)
Creature — Phyrexian Drake
(4/3)
Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
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Ravenous Lindwurm
   ( 6)
Creature — Wurm
(6/6)
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
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Ravenous Slime
  ( 3)
Creature — Ooze
(1/1)
Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
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Regal Caracal
   ( 5)
Creature — Cat
(3/3)
Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
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Renari, Merchant of Marvels
  ( 4)
Legendary Creature — Dragon Artificer
(2/4)
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Resupply
  ( 6)
Instant
You gain 6 life. Draw a card.
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Rot-Tide Gargantua
   ( 5)
Creature — Zombie Kraken
(5/4)
Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i> When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
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Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Ruthless Deathfang
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature.
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Scuttling Doom Engine
 ( 6)
Artifact Creature — Construct
(6/6)
Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Trample
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Siegehorn Ceratops
  ( 2)
Creature — Dinosaur
(2/2)
<i>Enrage</i> — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. <i>(It must survive the damage to get the counters.)</i>
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Skyclave Geopede
  ( 3)
Creature — Insect
(3/1)
Trample <i>Landfall</i> — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
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Skysnare Spider
   ( 6)
Creature — Spider
(6/6)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> Reach <i>(This creature can block creatures with flying.)</i>
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Skywise Teachings
  ( 4)
Enchantment
Whenever you cast a noncreature spell, you may pay  . If you do, create a 2/2 blue Djinn Monk creature token with flying.
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Sol'kanar the Tainted
    ( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Sproutback Trudge
   ( 9)
Creature — Fungus Beast
(9/7)
This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
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Subterranean Tremors
  ( 1)
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
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Sunrise Seeker
  ( 5)
Creature — Human Scout
(3/3)
Vigilance When Sunrise Seeker enters the battlefield, it explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i>
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Sword of War and Peace
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip 
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Tarmogoyf
  ( 2)
Creature — Lhurgoyf
(*/1+*)
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
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