"Forrest Imel" (15)

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Alpine Watchdog
Alpine Watchdog 1White (2)
Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2021 (Common)
Bolt Hound
Bolt Hound 2Red (3)
Creature — Elemental Dog (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Core Set 2021 (Uncommon)
Daybreak Charger
Daybreak Charger 1White (2)
Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

Core Set 2021 (Common)
Dire-Strain Brawler
Dire-Strain Brawler (0)
Creature — Werewolf (6/6)


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Dockside Extortionist
Dockside Extortionist 1Red (2)
Creature — Goblin Pirate (1/2)

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander 2019 (Rare)
Flames of Moradin
Flames of Moradin 2RedRed (4)

Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay Red rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."

Alchemy Horizons: Baldur's Gate (Rare)
Goggles of Night
Goggles of Night 1Blue (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Hall Monitor
Hall Monitor Red (1)
Creature — Lizard Shaman (1/1)


1Red, Tap: Target creature can't block this turn.

Strixhaven: School of Mages (Uncommon)
Hexdrinker Green (1)
Creature — Snake (2/1)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)



Protection from instants



Protection from everything

Modern Horizons (Mythic Rare)
Master Chef
Master Chef 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

Commander Legends: Battle for Baldur's Gate (Common)
Master Symmetrist
Master Symmetrist 2GreenGreen (4)
Creature — Rhino Druid (4/4)


Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.

Strixhaven: School of Mages (Uncommon)
Seedborn Muse
Seedborn Muse 3GreenGreen (5)
Creature — Spirit (2/4)

Untap all permanents you control during each other player's untap step.

Commander Collection: Green (Rare)
Snow Day
Snow Day 4BlueBlue (6)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Draw two cards, then discard a card.

Strixhaven: School of Mages (Uncommon)
Stroke of Luck
Stroke of Luck 1Black (2)

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

Alchemy Horizons: Baldur's Gate (Rare)
Tireless Hauler
Tireless Hauler 4Green (5)
Creature — Human Werewolf (4/5)


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)

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