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"Forrest Imel" (20)

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Alpine Watchdog
Alpine Watchdog 1White (2)
Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2021 (Common)
Bolt Hound
Bolt Hound 2Red (3)
Creature — Elemental Dog (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Bruse Tarl, Roving Rancher
Bruse Tarl, Roving Rancher 2RedWhite (4)
Legendary Creature — Human Warrior (4/3)

Oxen you control have double strike.

Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

Outlaws of Thunder Junction (Rare)
Daybreak Charger
Daybreak Charger 1White (2)
Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Dire-Strain Brawler
Dire-Strain Brawler (0)
Creature — Werewolf (6/6)

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Dockside Extortionist
Dockside Extortionist 1Red (2)
Creature — Goblin Pirate (1/2)

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander 2019 (Rare)
Flames of Moradin
Flames of Moradin 2RedRed (4)
Sorcery

Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay Red rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."

Alchemy Horizons: Baldur's Gate (Rare)
Getaway Glamer
Getaway Glamer White (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

+ 2 — Destroy target creature if no other creature has greater power.

Outlaws of Thunder Junction (Uncommon)
Goggles of Night
Goggles of Night 1Blue (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Hall Monitor
Hall Monitor Red (1)
Creature — Lizard Shaman (1/1)

Haste

1Red, Tap: Target creature can't block this turn.

Strixhaven: School of Mages (Uncommon)
Hexdrinker
Hexdrinker Green (1)
Creature — Snake (2/1)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything

Modern Horizons (Mythic Rare)
Master Chef
Master Chef 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

Commander Legends: Battle for Baldur's Gate (Common)
Master Symmetrist
Master Symmetrist 2GreenGreen (4)
Creature — Rhino Druid (4/4)

Reach

Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.

Strixhaven: School of Mages (Uncommon)
Omenport Vigilante
Omenport Vigilante 1White (2)
Creature — Human Mercenary (2/2)

Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Pillage the Bog
Pillage the Bog BlackGreen (2)
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot 1BlackGreen (You may pay 1BlackGreen and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Raucous Entertainer
Raucous Entertainer 1Green (2)
Creature — Plant Bard (2/2)

1, Tap: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.

Outlaws of Thunder Junction (Uncommon)
Seedborn Muse
Seedborn Muse 3GreenGreen (5)
Creature — Spirit (2/4)

Untap all permanents you control during each other player's untap step.

Commander Collection: Green (Rare)
Snow Day
Snow Day 4BlueBlue (6)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Draw two cards, then discard a card.

Ravnica Clue Edition (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Stroke of Luck
Stroke of Luck 1Black (2)
Sorcery

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

Alchemy Horizons: Baldur's Gate (Rare)
Tireless Hauler
Tireless Hauler 4Green (5)
Creature — Human Werewolf (4/5)

Vigilance

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
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