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Revitalize
( 2)
Instant
You gain 3 life. Draw a card.
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Revitalizing Repast
( 1)
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
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Revival Experiment
( 6)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Revive the Fallen
( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Revive the Shire
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Revivify
( 3)
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1–14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.
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Reviving Melody
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Reviving Vapors
( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Revoke Demise
( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.
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Revoke Privileges
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
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Revolutionist
( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reward the Faithful
( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rewards of Diversity
( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reweave
( 6)
Instant — Arcane
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Rewind
( 4)
Instant
Counter target spell. Untap up to four lands.
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Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Reya Dawnbringer
( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Reyav, Master Smith
( 2)
Legendary Creature — Dwarf Artificer
(2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
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Reyhan, Last of the Abzan
( 3)
Legendary Creature — Human Warrior
(0/0)
Reyhan, Last of the Abzan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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Rhet-Crop Spearmaster
( 3)
Creature — Human Warrior
(3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhino-
( 0)
Creature — Rhino
(+1/+4)
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Rhizome Lurcher
( 4)
Creature — Fungus Zombie
(2/2)
Undergrowth — Rhizome Lurcher enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
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Rhoda, Geist Avenger
( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Rhonas the Indomitable
( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhonas's Last Stand
( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rhonas's Monument
( 3)
Legendary Artifact
Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
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Rhonas's Stalwart
( 2)
Creature — Human Warrior
(2/2)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
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Rhox
( 6)
Creature — Rhino Beast
(5/5)
You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Rhox Bodyguard
( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters, you gain 3 life.
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Rhox Charger
( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Rhox Faithmender
( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rhox Maulers
( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Rhox Meditant
( 4)
Creature — Rhino Monk
(2/4)
When Rhox Meditant enters, if you control a green permanent, draw a card.
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Rhox Oracle
( 5)
Creature — Rhino Monk
(4/2)
When Rhox Oracle enters, draw a card.
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Rhox Pikemaster
( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Rhox Pummeler
( 6)
Creature — Rhino Soldier
(6/3)
Rhox Pummeler enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it.
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Rhox Veteran
( 4)
Creature — Rhino Soldier
(2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls.
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Rhuk, Hexgold Nabber
( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rhys the Exiled
( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
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Rhystic Deluge
( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Lightning
( 3)
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Rhystic Scrying
( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rhystic Shield
( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Syphon
( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rhystic Tutor
( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Rhythm of the Wild
( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
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Rhythmic Water Vortex
( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Ria Ivor, Bane of Bladehold
( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
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Rib Cage Spider
( 3)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.)
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Ribbon Snake
( 3)
Creature — Snake
(2/3)
Flying : Ribbon Snake loses flying until end of turn. Any player may activate this ability.
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Cut // Ribbons (Ribbons)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
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Ribbons of Night
( 5)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
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Ribskiff
( 4)
Artifact — Vehicle
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Richard Garfield, Ph.D.
( 5)
Legendary Creature — Human Designer
(2/2)
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
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Rags // Riches (Riches)
( 7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
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Rick, Steadfast Leader
( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Greenhouse // Rickety Gazebo (Rickety Gazebo)
( 4)
Enchantment — Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ricochet
( 1)
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
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Ricochet Trap
( 4)
Instant — Trap
If an opponent cast a blue spell this turn, you may pay rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Riddle of Lightning
( 5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Riddleform
( 2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Riddlekeeper
( 3)
Creature — Homunculus
(1/4)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
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Riddlemaster Sphinx
( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters, you may return target creature an opponent controls to its owner's hand.
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Riddlesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Ride Down
( 2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Ride Guide
( 5)
Creature — Human Employee
(4/4)
When Ride Guide enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Ride the Avalanche
( 2)
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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Lonesome Unicorn (Rider in Need)
( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Riders of Gavony
( 4)
Creature — Human Knight
(3/3)
Vigilance As Riders of Gavony enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
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Riders of Rohan
( 5)
Creature — Human Knight
(4/4)
When Riders of Rohan enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Riders of the Mark
( 7)
Creature — Human Knight
(7/4)
This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Ridgeline Rager
( 3)
Creature — Beast
(1/2)
: Ridgeline Rager gets +1/+0 until end of turn.
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Ridgescale Tusker
( 5)
Creature — Pangolin Beast
(5/5)
When Ridgescale Tusker enters, put a +1/+1 counter on each other creature you control.
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Ridgetop Raptor
( 4)
Creature — Dinosaur Beast
(2/1)
Double strike <I>(This creature deals both first-strike and regular combat damage.)</I>
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Riding Red Hare
( 3)
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
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Riding the Dilu Horse
( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Rielle, the Everwise
( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Rienne, Angel of Rebirth
( 5)
Legendary Creature — Angel
(5/4)
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
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Rift (playtest)
( 0)
Legendary Land
Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) CARDNAME enters the battlefield tapped. : Add .
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Rift Bolt
( 3)
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Rift Elemental
( 1)
Creature — Elemental
(1/1)
, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
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Rift Sower
( 3)
Creature — Elf Druid
(1/3)
: Add one mana of any color. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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