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Strongbox Raider
Strongbox Raider 2RedRed (4)
Creature — Orc Pirate (5/2)

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Magic: The Gathering Foundations (Uncommon)
Stronghold Arena
Stronghold Arena 1Black (2)
Enchantment

Kicker Green and/or White (You may pay an additional Green and/or White as you cast this spell.)

When Stronghold Arena enters, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Dominaria United (Rare)
Stronghold Assassin
Stronghold Assassin 1BlackBlack (3)
Creature — Phyrexian Zombie Assassin (2/1)

Tap, Sacrifice a creature: Destroy target nonblack creature.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Rare)
Stronghold (Rare)
Commander 2013 Edition (Rare)
Stronghold Biologist
Stronghold Biologist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target creature spell.

Nemesis (Uncommon)
Stronghold Confessor
Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.

Jumpstart 2025 (Common)
Other Versions
Dominaria (Common)
Stronghold Discipline
Stronghold Discipline 2BlackBlack (4)
Sorcery

Each player loses 1 life for each creature they control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Nemesis (Common)
Tenth Edition (Uncommon)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Nemesis (Rare)
Stronghold Machinist
Stronghold Machinist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target noncreature spell.

Nemesis (Uncommon)
Stronghold Overseer
Stronghold Overseer 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Time Spiral (Rare)
Stronghold Rats
Stronghold Rats 2Black (3)
Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Stronghold Taskmaster
Stronghold Taskmaster 2BlackBlack (4)
Creature — Giant Minion (4/3)

Other black creatures get -1/-1.

Stronghold (Uncommon)
Stronghold Zeppelin
Stronghold Zeppelin 2BlueBlue (4)
Creature — Human (3/3)

Flying

Stronghold Zeppelin can block only creatures with flying.

Nemesis (Uncommon)
Structural Assault
Structural Assault 3RedRed (5)
Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Streets of New Capenna (Rare)
Structural Collapse
Structural Collapse 5Red (6)
Sorcery

Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.

Gatecrash (Common)
Structural Distortion
Structural Distortion 3Red (4)
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Shadows over Innistrad (Common)
Struggle // Survive (Struggle)
Struggle // Survive (Struggle) 2Red (3)
Instant

Struggle deals damage to target creature equal to the number of lands you control.

March of the Machine Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Zendikar Rising Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Struggle for Project Purity
Struggle for Project Purity 3Blue (4)
Enchantment

As Struggle for Project Purity enters, choose Brotherhood or Enclave.

• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Magic The Gathering—Fallout (Rare)
Struggle for Sanity
Struggle for Sanity 2BlackBlack (4)
Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Champions of Kamigawa (Uncommon)
Struggle for Skemfar
Struggle for Skemfar 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Strutting Turkey
Strutting Turkey 3White (4)
Host Creature — Bird (2/2)

When this creature enters,

exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Unsanctioned (Uncommon)
Stubborn Burrowfiend
Stubborn Burrowfiend 1Green (2)
Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Stubborn Denial
Stubborn Denial Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Khans of Tarkir (Uncommon)
Student of Elements
Student of Elements 1Blue (2)
Creature — Human Wizard (1/1)

When Student of Elements has flying, flip it.

Champions of Kamigawa (Uncommon)
Student of Ojutai
Student of Ojutai 3White (4)
Creature — Human Monk (2/4)

Whenever you cast a noncreature spell, you gain 2 life.

Iconic Masters (Common)
Other Versions
Dragons of Tarkir (Common)
Student of Warfare
Student of Warfare White (1)
Creature — Human Knight (1/1)

Level up White (White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Rise of the Eldrazi (Rare)
Study
Study (0)
Land

Study enters tapped.

Tap: Add White or Blue.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Ravnica Clue Edition (Uncommon)
Study Break
Study Break 1White (2)
Instant

Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Study Hall
Study Hall (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Commander 2021 (Common)
Stuffed Bear
Stuffed Bear 2 (2)
Artifact

2: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.

Innistrad: Midnight Hunt (Common)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Time Spiral (Rare)
Magic 2013 (Rare)
Time Spiral Remastered (Rare)
Stump Stomp
Stump Stomp 1Red or Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Modern Horizons 3 (Uncommon)
Stumpsquall Hydra
Stumpsquall Hydra Variable ColorlessGreenGreenGreen (3)
Creature — Hydra (1/1)

When Stumpsquall Hydra enters, distribute X +1/+1 counters among it and any number of commanders.

Commander Legends (Rare)
Stun
Stun 1Red (2)
Instant

Target creature can't block this turn.

Draw a card.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Invasion (Common)
Tenth Edition (Common)
Stun Sniper
Stun Sniper RedWhite (2)
Creature — Human Archer (1/1)

1, Tap: Stun Sniper deals 1 damage to target creature. Tap that creature.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Stunning Reversal
Stunning Reversal 3Black (4)
Instant

The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.

Exile Stunning Reversal.

Battlebond (Mythic Rare)
Stunning Strike
Stunning Strike 2Blue (3)
Enchantment — Aura

Flash

Enchant creature

When Stunning Strike enters, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Commander Legends: Battle for Baldur's Gate (Common)
Stunt Double
Stunt Double 3Blue (4)
Creature — Shapeshifter (0/0)

Flash

You may have Stunt Double enter as a copy of any creature on the battlefield.

Ravnica Clue Edition (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Stunted Growth
Stunted Growth 3GreenGreen (5)
Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Stupor
Stupor 2Black (3)
Sorcery

Target opponent discards a card at random, then discards a card.

Time Spiral "Timeshifted" (Special)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Sturmgeist
Sturmgeist 3BlueBlue (5)
Creature — Spirit (*/*)

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Innistrad (Rare)
Stymied Hopes
Stymied Hopes 1Blue (2)
Instant

Counter target spell unless its controller pays 1. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Common)
Subcontract
Subcontract Black (1)
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Unstable (Common)
Subdue
Subdue Green (1)
Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Common)
Subgoyf (playtest)
Subgoyf (playtest) 1Blue (2)
Artifact Creature — — Lhurgoyf (*/1+*)

Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

Mystery Booster 2: Convention Edition (Rare)
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner 2Red (3)
Legendary Creature — Human Shaman (2/3)

Haste

1: Another target creature with power 2 or less can't be blocked this turn.

1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Commander Masters (Uncommon)
Other Versions
Core Set 2021 (Rare)
Subjugate the Hobbits
Subjugate the Hobbits 5BlueBlue (7)
Sorcery

Gain control of each noncommander creature with mana value 3 or less.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Subjugator Angel
Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)

Flying

When this creature enters, tap all creatures your opponents control.

Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Game Night (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Sublime Archangel
Sublime Archangel 2WhiteWhite (4)
Creature — Angel (4/3)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Ultimate Masters (Rare)
Other Versions
Magic 2013 (Mythic Rare)
Sublime Epiphany
Sublime Epiphany 4BlueBlue (6)
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

Core Set 2021 (Rare)
Sublime Exhalation
Sublime Exhalation 6White (7)
Sorcery

Undaunted (This spell costs 1 less to cast for each opponent.)

Destroy all creatures.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Submerge
Submerge 4Blue (5)
Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.

Nemesis (Uncommon)
Submerged Boneyard
Submerged Boneyard (0)
Land

Submerged Boneyard enters tapped.

Tap: Add Blue or Black.

Assassin's Creed (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Aether Revolt (Common)
Amonkhet (Common)
Core Set 2019 (Common)
Commander 2018 (Uncommon)
Zendikar Rising Commander (Uncommon)
Subterranean Hangar
Subterranean Hangar (0)
Land

Subterranean Hangar enters tapped.

Tap: Put a storage counter on Subterranean Hangar.

Tap, Remove any number of storage counters from Subterranean Hangar: Add Black for each storage counter removed this way.

Mercadian Masques (Uncommon)
Subterranean Schooner
Subterranean Schooner 1Blue (2)
Artifact — Vehicle (3/4)

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

The Lost Caverns of Ixalan (Rare)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Subterranean Shambler
Subterranean Shambler 3Red (4)
Creature — Elemental (2/3)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

Time Spiral (Common)
Subterranean Spirit
Subterranean Spirit 3RedRed (5)
Creature — Elemental Spirit (3/3)

Protection from red

Tap: Subterranean Spirit deals 1 damage to each creature without flying.

Mirage (Rare)
Subterranean Tremors
Subterranean Tremors Variable ColorlessRed (1)
Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

Conspiracy: Take the Crown (Mythic Rare)
Subtle Strike
Subtle Strike 1Black (2)
Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Jumpstart 2025 (Common)
Other Versions
Kaladesh (Common)
Zendikar Rising (Common)
Kaladesh Remastered (Common)
Subtlety
Subtlety 2BlueBlue (4)
Creature — Elemental Incarnation (3/3)

Flash

Flying

When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.

Evoke—Exile a blue card from your hand.

Special Guests (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Subversion
Subversion 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Battle Royale Box Set (Rare)
Other Versions
Urza's Legacy (Rare)
Subversive Acolyte
Subversive Acolyte BlackBlack (2)
Creature — — Human (2/2)

2, Pay 2 life: Choose one. Activate only once.

• Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink.

• Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."

Jumpstart: Historic Horizons (Rare)
Success!
Success! White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Unstable (Common)
Succumb to Temptation
Succumb to Temptation 1BlackBlack (3)
Instant

You draw two cards and you lose 2 life.

Eldritch Moon (Common)
Succumb to the Cold
Succumb to the Cold 2Blue (3)
Instant

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Wilds of Eldraine (Uncommon)
Su-Chi
Su-Chi 4 (4)
Artifact Creature — Construct (4/4)

When Su-Chi dies, add ColorlessColorlessColorlessColorless.

Vintage Masters (Uncommon)
Other Versions
Antiquities (Uncommon)
Masters Edition (Rare)
Su-Chi Cave Guard
Su-Chi Cave Guard 8 (8)
Artifact Creature — Construct (8/8)

Vigilance

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

When Su-Chi Cave Guard dies, add eight Colorless. Until end of turn, you don't lose this mana as steps and phases end.

The Brothers' War (Uncommon)
Sudden Breakthrough
Sudden Breakthrough 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Jumpstart 2022 (Common)
Other Versions
Strixhaven: School of Mages (Common)
Sudden Death
Sudden Death 1BlackBlack (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Sudden Demise
Sudden Demise Variable ColorlessRed (1)
Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Archenemy: Nicol Bolas (Rare)
Other Versions
Commander 2013 Edition (Rare)
Sudden Disappearance
Sudden Disappearance 5White (6)
Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Dark Ascension (Rare)
Sudden Edict
Sudden Edict 1Black (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target player sacrifices a creature of their choice.

Modern Horizons 2 (Uncommon)
Sudden Impact
Sudden Impact 3Red (4)
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tempest (Uncommon)
Tenth Edition (Uncommon)
Sudden Insight
Sudden Insight 4BlueBlue (6)
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

Jumpstart 2025 (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Sudden Reclamation
Sudden Reclamation 3Green (4)
Instant

Mill four cards, then return a creature card and a land card from your graveyard to your hand.

Fate Reforged (Uncommon)
Sudden Salvation
Sudden Salvation 2WhiteWhite (4)
Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Innistrad: Crimson Vow Commander (Rare)
Sudden Setback
Sudden Setback 2BlueBlue (4)
Instant

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

Murders at Karlov Manor (Uncommon)
Sudden Shock
Sudden Shock 1Red (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to any target.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Modern Masters (Uncommon)
Sudden Spinnerets
Sudden Spinnerets Green (1)
Instant

Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.

Ikoria: Lair of Behemoths (Common)
Sudden Spoiling
Sudden Spoiling 1BlackBlack (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Commander 2013 Edition (Rare)
Commander 2014 (Rare)
Sudden Storm
Sudden Storm 3Blue (4)
Instant

Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Born of the Gods (Common)
Sudden Strength
Sudden Strength 3Green (4)
Instant

Target creature gets +3/+3 until end of turn.

Draw a card.

Vintage Masters (Common)
Other Versions
Judgment (Common)
Sudden Substitution
Sudden Substitution 2BlueBlue (4)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

Commander 2019 (Rare)
Suffer the Past
Suffer the Past Variable ColorlessBlack (1)
Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Commander 2021 (Uncommon)
Pain // Suffering (Suffering)
Pain // Suffering (Suffering) 3Red (4)
Sorcery

Destroy target land.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Suffocating Blast
Suffocating Blast 1BlueBlueRed (4)
Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Apocalypse (Rare)
Suffocating Fumes
Suffocating Fumes 2Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Suffocation
Suffocation 1Blue (2)
Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Sugar Coat
Sugar Coat 2Blue (3)
Enchantment — Aura

Flash

Enchant creature or Food

Enchanted permanent is a colorless Food artifact with "2, Tap, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Bloomburrow (Uncommon)
Sugar Rush
Sugar Rush 1Black (2)
Instant

Target creature gets +3/+0 until end of turn.

Draw a card.

Wilds of Eldraine (Common)
Suicidal Charge
Suicidal Charge 3BlackRed (5)
Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Conflux (Common)
Suit Up
Suit Up 2Blue (3)
Instant

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.

Draw a card.

Kamigawa: Neon Dynasty (Common)
Sulam Djinn
Sulam Djinn 5Green (6)
Creature — Djinn (6/6)

Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.

Visions (Rare)
Sulfur Elemental
Sulfur Elemental 2Red (3)
Creature — Elemental (3/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

White creatures get +1/-1.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Sulfur Falls
Sulfur Falls (0)
Land

Sulfur Falls enters tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

Bloomburrow Commander (Rare)
Other Versions
Innistrad (Rare)
Dominaria (Rare)
Dominaria Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Sulfur Vent
Sulfur Vent (0)
Land

Sulfur Vent enters tapped.

Tap: Add Black.

Tap, Sacrifice Sulfur Vent: Add BlueRed.

Invasion (Common)
Sulfuric Vapors
Sulfuric Vapors 3Red (4)
Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Urza's Saga (Rare)
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