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"Gary Ruddell" (36)

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Accelerate
Accelerate 1Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Bash to Bits
Bash to Bits 3Red (4)
Instant

Destroy target artifact.

Flashback 4RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Breakthrough
Breakthrough Variable ColorlessBlue (1)
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

Torment (Uncommon)
Cetavolver
Cetavolver 1Blue (2)
Creature — Volver (1/1)

Kicker 1Red and/or Green (You may pay an additional 1Red and/or Green as you cast this spell.)

If Cetavolver was kicked with its 1Red kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its Green kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Apocalypse (Rare)
Chain of Plasma
Chain of Plasma 1Red (2)
Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Other Versions
Seventh Edition (Common)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Tenth Edition (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Tenth Edition (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Diligent Farmhand
Diligent Farmhand Green (1)
Creature — Human Druid (1/1)

1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

Odyssey (Common)
Dwarven Blastminer
Dwarven Blastminer 1Red (2)
Creature — Dwarf (1/1)

2Red, Tap: Destroy target nonbasic land.

Morph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Erratic Explosion
Erratic Explosion 2Red (3)
Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.

Planechase Anthology (Common)
Other Versions
Onslaught (Common)
Planechase 2012 Edition (Common)
Execute
Execute 2Black (3)
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

Ninth Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Odyssey (Uncommon)
Femeref Archers
Femeref Archers 2Green (3)
Creature — Human Archer (2/2)

Tap: Femeref Archers deals 4 damage to target attacking creature with flying.

Seventh Edition (Uncommon)
Ghastly Demise
Ghastly Demise Black (1)
Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Odyssey (Common)
Krosan Reclamation
Krosan Reclamation 1Green (2)
Instant

Target player shuffles up to two target cards from their graveyard into their library.

Flashback 1Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Uncommon)
Mana Breach
Mana Breach 2Blue (3)
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Seventh Edition (Uncommon)
Manacles of Decay
Manacles of Decay 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Black: Enchanted creature gets -1/-1 until end of turn.

Red: Enchanted creature can't block this turn.

Apocalypse (Common)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mudhole
Mudhole 2Red (3)
Instant

Target player exiles all land cards from their graveyard.

Odyssey (Rare)
Muscle Burst
Muscle Burst 1Green (2)
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Odyssey (Common)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Time Spiral "Timeshifted" (Special)
Other Versions
Odyssey (Rare)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Seventh Edition (Rare)
Overload
Overload Red (1)
Instant

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Destroy target artifact if its converted mana cost is 2 or less. If this spell was kicked, destroy that artifact if its converted mana cost is 5 or less instead.

Invasion (Common)
Pride of Lions
Pride of Lions 3GreenGreen (5)
Creature — Cat (4/4)

You may have Pride of Lions assign its combat damage as though it weren't blocked.

Seventh Edition (Uncommon)
Reborn Hero
Reborn Hero 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay WhiteWhite. If you do, return Reborn Hero to the battlefield under your control."

Torment (Rare)
Sabertooth Nishoba
Sabertooth Nishoba 4GreenWhite (6)
Creature — Cat Beast Warrior (5/5)

Trample, protection from blue and from red

Invasion (Rare)
Sacred Ground
Sacred Ground 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Ninth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Spirit Cairn
Spirit Cairn 2White (3)
Enchantment

Whenever a player discards a card, you may pay White. If you do, create a 1/1 white Spirit creature token with flying.

Vintage Masters (Rare)
Other Versions
Judgment (Uncommon)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Seventh Edition (Common)
Task Force
Task Force 2White (3)
Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Mercadian Masques (Common)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Seventh Edition (Common)
Utopia Tree
Utopia Tree 1Green (2)
Creature — Plant (0/2)

Tap: Add one mana of any color.

Ninth Edition (Rare)
Other Versions
Invasion (Rare)
Vampiric Dragon
Vampiric Dragon 6BlackRed (8)
Creature — Vampire Dragon (5/5)

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

1Red: Vampiric Dragon deals 1 damage to target creature.

Archenemy (Rare)
Other Versions
Odyssey (Rare)
Wild Research
Wild Research 2Red (3)
Enchantment

1White: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

1Blue: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Apocalypse (Rare)
Worldly Counsel
Worldly Counsel 1Blue (2)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Invasion (Common)