|
Airdrop Aeronauts
   ( 5)
Creature — Dwarf Scout
(4/3)
Flying <i>Revolt</i> — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
|
|
|
Briarbridge Patrol
  ( 4)
Creature — Human Warrior
(3/3)
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
|
|
|
Combustible Gearhulk
   ( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
|
|
|
Dapper Shieldmate
  ( 4)
Creature — Human Soldier
(2/2)
Dapper Shieldmate enters the battlefield with a shield counter on it. <i>(If it would be dealt damage or destroyed, remove a shield counter from it instead.)</i> As long as it's your turn, Dapper Shieldmate gets +2/+0.
|
|
|
Depala, Pilot Exemplar
   ( 3)
Legendary Creature — Dwarf Pilot
(3/3)
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
|
|
|
Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
|
|
|
Dryad Greenseeker
  ( 2)
Creature — Dryad
(1/3)
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
|
|
|
Glint-Sleeve Siphoner
  ( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get <i>(an energy counter)</i>. At the beginning of your upkeep, you may pay  . If you do, you draw a card and you lose 1 life.
|
|
|
Grove Rumbler
   ( 4)
Creature — Elemental
(3/3)
Trample <i>Landfall</i> — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
|
|
|
Kargan Dragonrider
  ( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. <i>(It can't be blocked except by creatures with flying or reach.)</i>
|
|
|
Kitesail Corsair
  ( 2)
Creature — Human Pirate
(2/1)
Kitesail Corsair has flying as long as it's attacking.
|
|
|
Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
|
|
|
Lost Legacy
   ( 3)
Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
|
|
|
Malakir Soothsayer
  ( 5)
Creature — Vampire Shaman Ally
(4/4)
<i>Cohort</i> — , Tap an untapped Ally you control: You draw a card and you lose 1 life.
|
|
|
Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
|
|
|
Mourning Patrol
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
|
|
|
Narnam Renegade
 ( 1)
Creature — Elf Warrior
(1/2)
Deathtouch <i>Revolt</i> — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
|
|
|
Niambi, Faithful Healer
   ( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Oathsworn Vampire
  ( 2)
Creature — Vampire Knight
(2/2)
Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
|
|
|
Rags // Riches (Riches)
   ( 7)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Each opponent chooses a creature they control. You gain control of those creatures.
|
|
|
Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
|
|
|
Scour the Laboratory
   ( 6)
Instant
<i>Delirium</i> — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
|
|
|
Solemnity
  ( 3)
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
|
|
|
Steadfast Armasaur
  ( 4)
Creature — Dinosaur
(2/3)
Vigilance  , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
|
|
|
Stensia Banquet
  ( 3)
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
|
|
|
Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
|
|
|
Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
<i>Rally</i> — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
|
|
|
Ulvenwald Mysteries
  ( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
|
|
|
Weapons Trainer
  ( 2)
Creature — Human Soldier Ally
(3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
|
|
|