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Abundant Maw
 ( 8)
Creature — Eldrazi Leech
(6/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
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Alloy Golem
 ( 6)
Artifact Creature — Golem
(4/4)
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike (This creature deals combat damage before creatures without first strike.)
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Ancient Spider
   ( 4)
Creature — Spider
(2/5)
First strike; reach (This creature can block creatures with flying.)
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Angelic Curator
  ( 2)
Creature — Angel Spirit
(1/1)
Flying, protection from artifacts
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Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
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Arachnoid
 ( 6)
Artifact Creature — Spider
(2/6)
Reach (This creature can block creatures with flying.)
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Archangel of Strife
   ( 7)
Creature — Angel
(6/6)
Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
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Aria of Flame
  ( 3)
Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
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Arrest
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Artifact Mutation
  ( 2)
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
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Artificial Evolution
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Auramancer's Guise
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Avacynian Priest
  ( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.  : Avarax gets +1/+0 until end of turn.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Aven Trooper
  ( 4)
Creature — Bird Soldier
(1/1)
Flying  , Discard a card: Aven Trooper gets +1/+2 until end of turn.
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Far // Away (Away)
  ( 3)
Instant
Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Ben-Ben, Akki Hermit
   ( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Blade Splicer
  ( 3)
Creature — Human Artificer
(1/1)
When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golems you control have first strike.
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Blood Seeker
  ( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Breach
  ( 3)
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Buried Alive
  ( 3)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
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Captain of the Watch
   ( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Captain's Call
  ( 4)
Sorcery
Create three 1/1 white Soldier creature tokens.
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Chain of Smog
  ( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Cinder Pyromancer
  ( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.
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Crackling Triton
  ( 3)
Creature — Merfolk Wizard
(2/3)
 , Sacrifice Crackling Triton: It deals 2 damage to any target.
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Cruel Revival
  ( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Daru Stinger
  ( 4)
Creature — Soldier
(1/1)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) : Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Dead Drop
  ( 10)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target player sacrifices two creatures.
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Dead Ringers
  ( 5)
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
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Defensive Formation
 ( 1)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
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Demonfire
  ( 1)
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block.  , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Devastate
   ( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Divine Reckoning
   ( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Divinity of Pride
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
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Dragon Breath
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
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Dralnu, Lich Lord
   ( 5)
Legendary Creature — Zombie Wizard
(3/3)
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. : Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Drudge Reavers
  ( 4)
Creature — Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Drudge Reavers.
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Duskworker
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Echoing Calm
  ( 2)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
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Echoing Courage
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Echoing Decay
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Echoing Ruin
  ( 2)
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
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Echoing Truth
  ( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Electrickery
 ( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Elite Archers
  ( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Emblazoned Golem
 ( 2)
Artifact Creature — Golem
(1/2)
Kicker (You may pay an additional as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
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Empyrial Archangel
     ( 8)
Creature — Angel
(5/8)
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead.
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Erhnam Djinn
  ( 4)
Creature — Djinn
(4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
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Exclude
  ( 3)
Instant
Counter target creature spell. Draw a card.
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Extra Arms
  ( 5)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
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Far // Away (Far)
  ( 2)
Instant
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Fledgling Dragon
   ( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has " : Fledgling Dragon gets +1/+0 until end of turn."
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Fractured Loyalty
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Furious Assault
  ( 3)
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
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Gaddock Teeg
  ( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Gatstaf Arsonists
  ( 5)
Creature — Human Werewolf
(5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
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Gatstaf Ravagers
( 0)
Creature — Werewolf
(6/5)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
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Genju of the Fields
 ( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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Ghor-Clan Savage
   ( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Ghost Council of Orzhova
    ( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Glimmerdust Nap
  ( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Global Ruin
  ( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Gluttonous Slug
  ( 2)
Creature — Slug Horror
(0/3)
Menace Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Gnarled Scarhide
 ( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block.
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Gnawing Zombie
  ( 2)
Creature — Zombie
(1/3)
 , Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Goblin Glory Chaser
 ( 1)
Creature — Goblin Warrior
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
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Goblin Goon
  ( 4)
Creature — Goblin Mutant
(6/6)
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
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Goblin Patrol
 ( 1)
Creature — Goblin
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin Raider
  ( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
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Goblin Sharpshooter
  ( 3)
Creature — Goblin
(1/1)
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.
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Grinding Station
 ( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
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Grounded
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses flying.
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