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"Harry Conway" (7)

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Dragon Mantle
Dragon Mantle Red (1)
Enchantment — Aura

Enchant creature

When Dragon Mantle enters, draw a card.

Enchanted creature has "Red: This creature gets +1/+0 until end of turn."

Wilds of Eldraine Enchanting Tales (Uncommon)
Fiery Emancipation
Fiery Emancipation 3RedRedRed (6)
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Wilds of Eldraine Enchanting Tales (Rare)
Garruk's Uprising
Garruk's Uprising 2Green (3)
Enchantment

When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample.

Whenever a creature you control with power 4 or greater enters, draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Oversold Cemetery
Oversold Cemetery 1Black (2)
Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Wilds of Eldraine Enchanting Tales (Rare)
Phyrexian Unlife
Phyrexian Unlife 2White (3)
Enchantment

You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Wilds of Eldraine Enchanting Tales (Rare)
Sanguine Bond
Sanguine Bond 3BlackBlack (5)
Enchantment

Whenever you gain life, target opponent loses that much life.

Wilds of Eldraine Enchanting Tales (Rare)
Vampiric Rites
Vampiric Rites Black (1)
Enchantment

1Black, Sacrifice a creature: You gain 1 life and draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
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