SEARCH:

"Inkognit" (16)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Beastie Beatdown
Beastie Beatdown RedGreen (2)
Sorcery

Choose target creature you control and target creature an opponent controls.

Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.

The creature you control deals damage equal to its power to the creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Corrupted Conviction
Corrupted Conviction Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Outlaws of Thunder Junction (Common)
Daring Thunder-Thief
Daring Thunder-Thief 3Blue (4)
Creature — Turtle Rogue (4/4)

Flash

Daring Thunder-Thief enters tapped.

Outlaws of Thunder Junction (Common)
Djinn of Fool's Fall
Djinn of Fool's Fall 4Blue (5)
Creature — Djinn (4/3)

Flying

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Don't Move
Don't Move 3WhiteWhite (5)
Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Jurassic World Collection Cards (Rare)
Full Steam Ahead
Full Steam Ahead 3GreenGreen (5)
Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

Outlaws of Thunder Junction (Uncommon)
Greed's Gambit
Greed's Gambit 3Black (4)
Enchantment

When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.

At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.

When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Jailbreak Scheme
Jailbreak Scheme Blue (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 3 — Put a +1/+1 counter on target creature. It can't be blocked this turn.

+ 2 — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Outlaws of Thunder Junction (Common)
Life Finds a Way
Life Finds a Way 2Green (3)
Enchantment

Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

Jurassic World Collection Cards (Rare)
Molten Duplication
Molten Duplication 1Red (2)
Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Moment of Defiance
Moment of Defiance 2Black (3)
Instant

Target creature gets +2/+1 and gains lifelink until end of turn.

Draw a card.

The Brothers' War (Common)
Oltec Matterweaver
Oltec Matterweaver 2White (3)
Creature — Human Artificer (2/4)

Whenever you cast a creature spell, choose one —

• Create a 1/1 colorless Gnome artifact creature token.

• Create a token that's a copy of target artifact token you control.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Screaming Nemesis
Screaming Nemesis 2Red (3)
Creature — Spirit (3/3)

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Duskmourn: House of Horror (Mythic Rare)
Silent Hallcreeper
Silent Hallcreeper 1Blue (2)
Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

Duskmourn: House of Horror (Rare)
Withering Torment
Withering Torment 2Black (3)
Instant

Destroy target creature or enchantment. You lose 2 life.

Duskmourn: House of Horror (Uncommon)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

The Brothers' War (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue