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Abundance
   ( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Adamant Will
  ( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Angelic Enforcer
( 0)
Creature — Angel
(*/*)
Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total.
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Broken Wings
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Celestine, the Living Saint
  ( 5)
Legendary Creature — Human Warrior
(3/4)
Flying, lifelink <i>Healing Tears</i> — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Celestus Sanctifier
  ( 3)
Creature — Human Cleric
(3/2)
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
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Choice of Fortunes
  ( 3)
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
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Curse of Silence
 ( 1)
Enchantment — Aura Curse
Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
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Deadly Dispute
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Diregraf Rebirth
   ( 5)
Sorcery
This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Elminster's Simulacrum
   ( 6)
Instant
For each opponent, you create a token that's a copy of up to one target creature that player controls.
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Enduring Angel
    ( 5)
Creature — Angel
(3/3)
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
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Ethersworn Sphinx
   ( 9)
Artifact Creature — Sphinx
(4/4)
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i> Flying Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Extraction Specialist
  ( 3)
Creature — Human Rogue
(3/2)
Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
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Eye of Vecna
 ( 2)
Legendary Artifact
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 2 life.
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Faerie Vandal
  ( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
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Farseek
  ( 2)
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Feast of Blood
  ( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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Gilded Pinions
 ( 2)
Artifact — Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i> Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Gladewalker Ritualist
  ( 3)
Creature — Shapeshifter
(3/3)
Changeling <i>(This card is every creature type.)</i> Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
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Hand of Vecna
 ( 3)
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip 
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Hired Hexblade
  ( 2)
Creature — Elf Warlock
(2/2)
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Historian's Boon
  ( 4)
Enchantment
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Inspiring Call
  ( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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Inspiring Overseer
  ( 3)
Creature — Angel Cleric
(2/1)
Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
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Ivory Tower
 ( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Maestros Initiate
  ( 3)
Creature — Human Citizen
(3/1)
 , Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
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Hypnotic Sprite (Mesmeric Glare)
  ( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Nurturing Presence
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
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Phyrexian Reclamation
 ( 1)
Enchantment
 , Pay 2 life: Return target creature card from your graveyard to your hand.
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Phyrexian Vivisector
  ( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Priest of the Blessed Graf
  ( 3)
Creature — Human Cleric
(1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
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Screaming Swarm
  ( 6)
Creature — Bird Horror
(4/4)
Flying Whenever you attack with one or more creatures, target player mills that many cards. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>  : Put Screaming Swarm from your graveyard into your library second from the top.
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Sengir Connoisseur
   ( 5)
Creature — Vampire
(3/3)
Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
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Snowborn Simulacra
   ( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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Sundering Titan
 ( 8)
Artifact Creature — Golem
(7/10)
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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The Stone Brain
 ( 2)
Legendary Artifact
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
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Tomb of Horrors Adventurer
  ( 6)
Creature — Elf Monk
(4/4)
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. <i>(A copy of a permanent spell becomes a token.)</i>
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Voice of the Vermin
  ( 4)
Creature — Human Citizen
(2/2)
Voice of the Vermin enters the battlefield with a shield counter on it. <i>(If it would be dealt damage or destroyed, remove a shield counter from it instead.)</i> Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Wyll's Reversal
  ( 3)
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1–14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
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