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Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armasaur Guide
Armasaur Guide 4White (5)
Creature — Dinosaur (4/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

Magic: The Gathering Foundations (Common)
Armed // Dangerous (Armed)
Armed // Dangerous (Armed) 1Red (2)
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armed and Armored
Armed and Armored 1White (2)
Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Armed Response
Armed Response 2White (3)
Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Fifth Dawn (Common)
Armed with Proof
Armed with Proof 2White (3)
Enchantment

When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Murders at Karlov Manor Commander (Rare)
Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Commander Legends (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander 2019 (Common)
Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Commander 2014 (Rare)
Other Versions
Mercadian Masques (Rare)
Armix, Filigree Thrasher
Armix, Filigree Thrasher 2Black (3)
Legendary Artifact Creature — Golem (3/2)

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

The Brothers' War Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Arm-Mounted Anchor
Arm-Mounted Anchor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip 2. This ability costs 2 less to activate if you have one or fewer cards in hand.

The Lost Caverns of Ixalan Commander (Rare)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor of Shadows
Armor of Shadows Black (1)
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Armor of Thorns
Armor of Thorns 1Green (2)
Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Armorcraft Judge
Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)

When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Kaladesh (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Kaladesh Remastered (Uncommon)
March of the Machine Commander (Uncommon)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Galleon
Armored Galleon 4Blue (5)
Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

Portal Second Age (Uncommon)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Kincaller
Armored Kincaller 2Green (3)
Creature — Dinosaur (3/3)

When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

The Lost Caverns of Ixalan (Common)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Scrapgorger
Armored Scrapgorger 1Green (2)
Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.

Tap: Add one mana of any color.

Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

Phyrexia: All Will Be One (Uncommon)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters, mill four cards.

Innistrad (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Heroes vs. Monsters (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Magic 2013 (Uncommon)
Arms Depot
Arms Depot (0)
Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Unstable (Uncommon)
Arms of Hadar
Arms of Hadar 3Black (4)
Sorcery

Creatures target player controls get -2/-2 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Arms Race
Arms Race 3Red (4)
Enchantment

3Red: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

The Brothers' War (Uncommon)
Arms Scavenger
Arms Scavenger 1Red (2)
Creature — — Human Warrior (2/2)

At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.

Innistrad: Midnight Hunt Alchemy (Rare)
Army Ants
Army Ants 1BlackRed (3)
Creature — Insect (1/1)

Tap, Sacrifice a land: Destroy target land.

Visions (Uncommon)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Army of the Damned
Army of the Damned 5BlackBlackBlack (8)
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback 7BlackBlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2016 (Mythic Rare)
Commander 2018 (Mythic Rare)
Innistrad: Midnight Hunt Commander (Mythic Rare)
Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain 2WhiteBlueBlack (5)
Legendary Creature — Human Knight (4/4)

Flying, lifelink

Ward—Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Modern Horizons 3 (Mythic Rare)
Arni Brokenbrow
Arni Brokenbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Haste

Boast — 1: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Arni Metalbrow
Arni Metalbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Whenever a creature you control attacks or a creature you control enters attacking, you may pay 1Red. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

March of the Machine: The Aftermath (Rare)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Arno Dorian
Arno Dorian 2BlackRed (4)
Legendary Creature — Human Assassin (3/3)

Deathtouch

Other Assassins you control get +2/+0.

Disguise BlackRed (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Uncommon)
Aron, Benalia's Ruin
Aron, Benalia's Ruin WhiteWhiteBlack (3)
Legendary Creature — Phyrexian Human (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

WhiteBlack, Tap, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Mirrodin (Common)
Scars of Mirrodin (Common)
Return to Ravnica (Uncommon)
Modern Masters 2015 Edition (Common)
Arrester's Admonition
Arrester's Admonition 2Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)
Arrester's Zeal
Arrester's Zeal White (1)
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Ravnica Remastered (Common)
Other Versions
Ravnica Allegiance (Common)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Arrogant Outlaw
Arrogant Outlaw 2Black (3)
Creature — Vampire Noble (3/2)

When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Innistrad: Midnight Hunt (Common)
Arrogant Poet
Arrogant Poet 1Black (2)
Creature — Human Warlock (2/1)

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

Strixhaven: School of Mages (Common)
Arrogant Vampire
Arrogant Vampire 3BlackBlack (5)
Creature — Vampire (4/3)

Flying

Portal (Uncommon)
Arrogant Wurm
Arrogant Wurm 3GreenGreen (5)
Creature — Wurm (4/4)

Trample

Madness 2Green (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Vintage Masters (Common)
Other Versions
Torment (Uncommon)
Arrow Storm
Arrow Storm 3RedRed (5)
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Khans of Tarkir (Common)
Arrow Volley Trap
Arrow Volley Trap 3WhiteWhite (5)
Instant — Trap

If four or more creatures are attacking, you may pay 1White rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Zendikar (Uncommon)
Arrows of Justice
Arrows of Justice 2Red or White (3)
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Gatecrash (Uncommon)
Arsenal Thresher
Arsenal Thresher 2White or BlackBlue (4)
Artifact Creature — Construct (2/2)

As Arsenal Thresher enters, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters with a +1/+1 counter on it for each card revealed this way.

Planechase (Common)
Other Versions
Alara Reborn (Common)
Art Appreciation
Art Appreciation 1Red (2)
Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

Unfinity (Acorn) (Common)
Arterial Alchemy
Arterial Alchemy 2Red (3)
Enchantment

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Innistrad: Crimson Vow Commander (Rare)
Arterial Flow
Arterial Flow 1BlackBlack (3)
Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Rivals of Ixalan (Uncommon)
Artful Dodge
Artful Dodge Blue (1)
Sorcery

Target creature can't be blocked this turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Artful Looter
Artful Looter 2Blue (3)
Creature — Human Wizard (1/2)

Tap: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters, untap Artful Looter.

Unhinged (Common)
Artful Maneuver
Artful Maneuver 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Artful Takedown
Artful Takedown 2BlueBlack (4)
Instant

Choose one or both —

• Tap target creature.

• Target creature gets -2/-4 until end of turn.

Guilds of Ravnica (Common)
Arthur, Marigold Knight
Arthur, Marigold Knight 2BlueRedWhite (5)
Legendary Creature — Mouse Knight (4/5)

Haste

Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.

Bloomburrow Commander (Mythic Rare)
Artifact Blast
Artifact Blast Red (1)
Instant

Counter target artifact spell.

Masters Edition IV (Common)
Other Versions
Antiquities (Common)
Masters Edition (Common)
Artifact Mutation
Artifact Mutation RedGreen (2)
Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

Streets of New Capenna Commander (Rare)
Other Versions
Invasion (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Artifact Possession
Artifact Possession 2Black (3)
Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Tap in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Antiquities (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Artificer Class
Artificer Class 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs 1 less to cast.

1Blue: Level 2

//Level_2//

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

5Blue: Level 3

//Level_3//

At the beginning of your end step, create a token that's a copy of target artifact you control.

Commander Legends: Battle for Baldur's Gate (Rare)
Artificer's Assistant
Artificer's Assistant Blue (1)
Creature — Bird (1/1)

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Dominaria (Common)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Elves vs. Inventors (Common)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Fifth Dawn (Rare)
Artificial Evolution
Artificial Evolution Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Onslaught (Rare)
Artillerize
Artillerize 3Red (4)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Artillerize deals 5 damage to any target.

New Phyrexia (Common)
Artillery Blast
Artillery Blast 1White (2)
Instant

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

Dominaria United (Common)
Artillery Enthusiast
Artillery Enthusiast Red (1)
Creature — — Goblin Artificer (1/1)

Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.)

When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Artisan of Forms
Artisan of Forms 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.

Theros (Rare)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Modern Horizons 3 Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Commander Anthology 2018 (Uncommon)
Ultimate Masters (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Masters (Uncommon)
Artisan's Sorrow
Artisan's Sorrow 3Green (4)
Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Theros (Uncommon)
Artistic Refusal
Artistic Refusal 4BlueBlue (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one or both —

• Counter target spell.

• Draw two cards, then discard a card.

March of the Machine (Uncommon)
Artist's Talent
Artist's Talent 1Red (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

2Red: Level 2

//Level_2//

Noncreature spells you cast cost 1 less to cast.

2Red: Level 3

//Level_3//

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Bloomburrow (Rare)
Arvad the Cursed
Arvad the Cursed 3WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

March of the Machine Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria United Commander (Uncommon)
Arvinox, the Mind Flail
Arvinox, the Mind Flail 4BlackBlackBlack (7)
Legendary Enchantment Creature — Horror (9/9)

Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.

At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

Duskmourn: House of Horror Commander (Mythic Rare)
Arwen Undómiel
Arwen Undómiel GreenBlue (2)
Legendary Creature — Elf Noble (2/2)

Whenever you scry, put a +1/+1 counter on target creature.

4GreenBlue: Scry 2.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Arwen, Mortal Queen
Arwen, Mortal Queen 1GreenWhite (3)
Legendary Creature — Elf Noble (2/2)

Arwen, Mortal Queen enters with an indestructible counter on it.

1, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Arwen, Weaver of Hope
Arwen, Weaver of Hope 1GreenGreen (3)
Legendary Creature — Elf Noble (2/1)

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Arwen's Gift
Arwen's Gift 3Blue (4)
Sorcery

This spell costs 1 less to cast if you control two or more legendary creatures.

Scry 2, then draw two cards.

The Lord of the Rings: Tales of Middle Earth (Common)
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