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Archfiend's Vessel
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Bitter Reunion
  ( 2)
Enchantment
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. , Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
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Cabaretti Confluence
    ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
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City on Fire
    ( 8)
Enchantment
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Commissar Severina Raine
   ( 3)
Legendary Creature — Human Soldier
(2/2)
<i>Leading from the Front</i> — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. <i>Summary Execution</i> — , Sacrifice another creature: You gain 2 life and draw a card.
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Dakkon, Shadow Slayer
   ( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Druid of Purification
  ( 4)
Creature — Human Druid
(2/3)
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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Hoard Hauler
  ( 4)
Artifact — Vehicle
(5/5)
Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
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Hopeful Vigil
  ( 2)
Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.  : Sacrifice Hopeful Vigil.
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Inquisitor Eisenhorn
   ( 4)
Legendary Creature — Human Inquisitor
(2/3)
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i>
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Knight of the New Coalition
  ( 4)
Creature — Human Knight
(2/2)
Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
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Kor Celebrant
  ( 3)
Creature — Kor Cleric
(1/4)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
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Lorehold Pledgemage
   ( 3)
Creature — Kor Shaman
(2/2)
First strike <i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
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Negan, the Cold-Blooded
    ( 5)
Legendary Creature — Human Rogue
(4/3)
When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Rick, Steadfast Leader
   ( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Seafaring Werewolf
( 0)
Creature — Werewolf
(2/1)
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Stoneskin
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Suspicious Stowaway
  ( 2)
Creature — Human Rogue Werewolf
(1/1)
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Teferi, Timeless Voyager
   ( 6)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. −3: Put target creature on top of its owner's library. −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. <i>(Treat them and anything attached to them as though they don't exist.)</i>
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Tenured Inkcaster
  ( 5)
Creature — Vampire Warlock
(2/2)
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Vivien on the Hunt
   ( 6)
Legendary Planeswalker — Vivien
(4)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.
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