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Archfiend's Vessel
Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

Core Set 2021 (Uncommon)
Cabaretti Confluence
Cabaretti Confluence 3RedGreenWhite (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.

• Exile target artifact or enchantment.

• Creatures target player controls get +1/+1 and gain first strike until end of turn.

Streets of New Capenna Commander (Rare)
Dakkon, Shadow Slayer
Dakkon, Shadow Slayer WhiteBlueBlack (3)
Legendary Planeswalker — Dakkon (0)

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.

+1: Surveil 2.

−3: Exile target creature.

−6: You may put an artifact card from your hand or graveyard onto the battlefield.

Modern Horizons 2 (Mythic Rare)
Devastating Mastery
Devastating Mastery 2WhiteWhiteWhiteWhite (6)
Sorcery

You may pay 2WhiteWhite rather than pay this spell's mana cost.

If the 2WhiteWhite cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Strixhaven: School of Mages (Rare)
Druid of Purification
Druid of Purification 3Green (4)
Creature — Human Druid (2/3)

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Adventures in the Forgotten Realms Commander (Rare)
Hoard Hauler
Hoard Hauler 3Red (4)
Artifact — Vehicle (5/5)

Trample

Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.

Crew 3

Streets of New Capenna (Rare)
Kor Celebrant
Kor Celebrant 2White (3)
Creature — Kor Cleric (1/4)

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

Zendikar Rising (Common)
Lorehold Pledgemage
Lorehold Pledgemage 1Red or WhiteRed or White (3)
Creature — Kor Shaman (2/2)

First strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Negan, the Cold-Blooded
Negan, the Cold-Blooded 2RedWhiteBlack (5)
Legendary Creature — Human Rogue (4/3)

When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.

Secret Lair Drop (Mythic Rare)
Restoration Angel
Restoration Angel 3White (4)
Creature — Angel (3/4)

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Double Masters 2022 (Rare)
Other Versions
Kaldheim Commander (Rare)
Jumpstart: Historic Horizons (Rare)
Rick, Steadfast Leader
Rick, Steadfast Leader 2WhiteWhite (4)
Legendary Creature — Human Soldier (3/4)

As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.

Secret Lair Drop (Mythic Rare)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Suspicious Stowaway
Suspicious Stowaway 1Blue (2)
Creature — Human Rogue Werewolf (1/1)

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Teferi, Timeless Voyager
Teferi, Timeless Voyager 4BlueBlue (6)
Legendary Planeswalker — Teferi (4)

+1: Draw a card.

−3: Put target creature on top of its owner's library.

−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Core Set 2021 (Mythic Rare)
Tenured Inkcaster
Tenured Inkcaster 4Black (5)
Creature — Vampire Warlock (2/2)

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Strixhaven: School of Mages (Uncommon)
Vivien on the Hunt
Vivien on the Hunt 4GreenGreen (6)
Legendary Planeswalker — Vivien (4)

+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.

+1: Mill five cards, then put any number of creature cards milled this way into your hand.

−1: Create a 4/4 green Rhino Warrior creature token.

Streets of New Capenna (Mythic Rare)

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