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"Jason Kang" (31)

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Akoum Hellhound
Akoum Hellhound Red (1)
Creature — Elemental Dog (0/1)

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

Zendikar Rising (Common)
Blightbeetle
Blightbeetle 1Black (2)
Creature — Insect (1/1)

Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.

Core Set 2020 (Uncommon)
Bloodthirsty Blade
Bloodthirsty Blade 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

1: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Commander 2019 (Uncommon)
Commander 2021 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Bulette
Bulette 3Green (4)
Creature — Beast (3/3)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

Adventures in the Forgotten Realms (Common)
Cinder Hellion
Cinder Hellion 4Red (5)
Creature — Hellion (4/4)

Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Colossapede
Colossapede 4Green (5)
Creature — Insect (5/5)

Amonkhet (Common)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Deepglow Skate
Deepglow Skate 4Blue (5)
Creature — Fish (3/3)

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Double Masters (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Dreadlight Monstrosity
Dreadlight Monstrosity 4BlueBlue (6)
Creature — Crab Horror (5/5)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

3BlueBlue: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

Innistrad: Crimson Vow (Common)
Drownyard Behemoth
Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)

Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Eldritch Moon (Uncommon)
Garrison Griffin
Garrison Griffin 2White (3)
Creature — Griffin (2/2)

Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

Throne of Eldraine (Common)
Ghoulsteed
Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)

2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

Ultimate Masters (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Gorion, Wise Mentor
Gorion, Wise Mentor GreenWhiteBlue (3)
Legendary Creature — Human Wizard (3/4)

Vigilance

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Hightide Hermit
Hightide Hermit 4Blue (5)
Creature — Crab (4/4)

Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

Kaladesh (Common)
Implement of Ferocity
Implement of Ferocity 1 (1)
Artifact

Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Kessig Dire Swine
Kessig Dire Swine 4GreenGreen (6)
Creature — Boar Horror (6/6)

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Lambholt Harrier
Lambholt Harrier 1Red (2)
Creature — Wolf (2/2)

3Red: Target creature can't block this turn.

Innistrad: Midnight Hunt (Common)
Lizard Blades
Lizard Blades 1Red (2)
Artifact Creature — Equipment Lizard (1/1)

Double strike

Equipped creature has double strike.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Loam Larva
Loam Larva 1Green (2)
Creature — Insect (1/3)

When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Oath of the Gatewatch (Common)
Open Fire
Open Fire 2Red (3)
Instant

Open Fire deals 3 damage to any target.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Release the Dogs
Release the Dogs 3White (4)
Sorcery

Create four 1/1 white Dog creature tokens.

Jumpstart (Uncommon)
Rushed Rebirth
Rushed Rebirth BlackGreen (2)
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Strixhaven: School of Mages (Rare)
Saddleback Lagac
Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Battlebond (Common)
Other Versions
Oath of the Gatewatch (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Sinuous Vermin
Sinuous Vermin 1Black (2)
Creature — Rat Horror (2/2)

3BlackBlack: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

Conspiracy: Take the Crown (Common)
Spikeshot Goblin
Spikeshot Goblin 2Red (3)
Creature — Goblin Shaman (1/2)

Red, Tap: Spikeshot Goblin deals damage equal to its power to any target.

Masters 25 (Uncommon)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Shadows over Innistrad (Mythic Rare)
Thought Sponge
Thought Sponge 3Blue (4)
Creature — Sponge (1/1)

Flash

Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.

When Thought Sponge dies, draw cards equal to its power.

Commander 2019 (Rare)
Trufflesnout
Trufflesnout 2Green (3)
Creature — Boar (2/2)

When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.

Core Set 2021 (Common)
Uncaged Fury
Uncaged Fury 2Red (3)
Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Core Set 2020 (Uncommon)
Other Versions
Shadows over Innistrad (Common)
Masters 25 (Common)
Zenith Seeker
Zenith Seeker 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Amonkhet (Uncommon)

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