"Jason Kang" (35)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Protection from green <i>(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)</i>
Creatures your opponents control can't have +1/+1 counters put on them.
Equipped creature gets +2/+0 and is goaded. <i>(It attacks each combat if able and attacks a player other than you if able.)</i>
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Trample
When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
Flash <i>(You may cast this spell any time you could cast an instant.)</i>
Emerge <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i>
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
Flying
Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Draw three cards.
Defender
When Hightide Hermit enters the battlefield, you get <i>(four energy counters)</i>.
Pay : Hightide Hermit can attack this turn as though it didn't have defender.
, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
<i>Delirium</i> — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
: Target creature can't block this turn.
Double strike
Equipped creature has double strike.
Reconfigure <i>(: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Whenever you cast an artifact creature spell, it gains sunburst. <i>(It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)</i>
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
Open Fire deals 3 damage to any target.
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Create four 1/1 white Dog creature tokens.
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
When Saddleback Lagac enters the battlefield, support 2. <i>(Put a +1/+1 counter on each of up to two other target creatures.)</i>
: Monstrosity 3. <i>(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)</i>
As long as Sinuous Vermin is monstrous, it has menace. <i>(It can't be blocked except by two or more creatures.)</i>
, : Spikeshot Goblin deals damage equal to its power to any target.
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Target creature gets +1/+1 and gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
Whenever you cycle or discard a card, target creature gains flying until end of turn.
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