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Basri Ket
( 3)
Legendary Planeswalker — Basri
(3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Cavalier of Thorns
( 5)
Creature — Elemental Knight
(5/6)
Reach When Cavalier of Thorns enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
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Chittering Dispatcher
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Myriad When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Exclude
( 3)
Instant
Counter target creature spell. Draw a card.
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Fearless Pup
( 1)
Creature — Wolf
(1/1)
First strike Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Gilanra, Caller of Wirewood
( 3)
Legendary Creature — Elf Druid
(1/2)
: Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
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Goblin Engineer
( 2)
Creature — Goblin Artificer
(1/2)
When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
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Helica Glider
( 3)
Creature — Nightmare Squirrel
(2/2)
Helica Glider enters with your choice of a flying counter or a first strike counter on it.
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Homarid Explorer
( 4)
Creature — Homarid Scout
(3/3)
When Homarid Explorer enters, target player mills four cards.
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Innocuous Insect (playtest)
( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Invading Manticore
( 6)
Creature — Zombie Manticore
(4/5)
When Invading Manticore enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Kappa Tech-Wrecker
( 2)
Creature — Turtle Ninja
(1/3)
Ninjutsu Kappa Tech-Wrecker enters with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
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Kraul Swarm
( 5)
Creature — Insect Warrior
(4/1)
Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
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Mammoth Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.)
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Nantuko Cultivator
( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Nesting Dragon
( 5)
Creature — Dragon
(5/4)
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ‘: This creature gets +1/+0 until end of turn.'"
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Old Stickfingers
( 2)
Legendary Creature — Horror
(*/*)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
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Opt
( 1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
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Scuttlegator
( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Sharktocrab
( 4)
Creature — Shark Octopus Crab
(4/4)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Slurrk, All-Ingesting
( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Smelt-Ward Ignus
( 2)
Creature — Elemental
(2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Sweet-Gum Recluse
( 6)
Creature — Spider
(0/3)
Flash Cascade Reach When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
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Symmetry Sage
( 1)
Creature — Human Wizard
(0/2)
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
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Thantis, the Warweaver
( 6)
Legendary Creature — Spider
(5/5)
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
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Toby, Beastie Befriender
( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Umori, the Collector
( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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Unearth
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)
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Vedalken Humiliator
( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Wrenn and Realmbreaker
( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have ": Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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Yotian Frontliner
( 1)
Artifact Creature — Soldier
(1/1)
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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