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Acorn Catapult
 ( 4)
Artifact
, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
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Anara, Wolvid Familiar
  ( 4)
Legendary Creature — Wolf Beast
(4/4)
As long as it's your turn, commanders you control have indestructible. <i>(Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)</i> Partner <i>(You can have two commanders if both have partner.)</i>
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Arahbo, Roar of the World
   ( 5)
Legendary Creature — Cat Avatar
(5/5)
<i>Eminence</i> — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay   . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
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Armored Ascension
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
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Augury Raven
  ( 4)
Creature — Bird
(3/3)
Flying Foretell  <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Ayula, Queen Among Bears
  ( 2)
Legendary Creature — Bear
(2/2)
Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
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Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Baron Von Count
   ( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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Battle Mammoth
   ( 5)
Creature — Elephant
(6/5)
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell   <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Beacon Behemoth
   ( 5)
Creature — Beast
(5/3)
: Target creature with power 5 or greater gains vigilance until end of turn.
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Beast Within
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Bitterblossom
  ( 2)
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Blackbloom Bog
( 0)
Land
Blackbloom Bog enters the battlefield tapped. : Add .
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Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
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Bloodthorn Taunter
  ( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk <i>(This creature can't be blocked as long as defending player controls a Plains.)</i>  , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk <i>(This creature can't be blocked as long as defending player controls a Forest.)</i>  , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Bonded Horncrest
  ( 4)
Creature — Dinosaur
(5/5)
Bonded Horncrest can't attack or block alone.
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Boomstacker
  ( 3)
Creature — Goblin Artificer
(0/0)
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. <i>(All dice must be stacked vertically, one on top of another.)</i> Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Ranger
  ( 3)
Creature — Human Scout Ranger
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Botanical Brawler
  ( 2)
Creature — Elemental Warrior
(0/0)
Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
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Butcher's Glee
  ( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. <i>(Damage dealt by a creature with lifelink also causes its controller to gain that much life.)</i>
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Catapult Fodder
  ( 3)
Creature — Zombie
(1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
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Changeling Titan
  ( 5)
Creature — Shapeshifter
(7/7)
Changeling <i>(This card is every creature type.)</i> Champion a creature <i>(When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)</i>
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Containment Priest
  ( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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Contortionist Troupe
  ( 1)
Creature — Human
(0/0)
Contortionist Troupe enters the battlefield with X +1/+1 counters on it. <i>Coven</i> — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
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Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Cragplate Baloth
   ( 7)
Creature — Beast
(6/6)
Kicker   This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
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Cudgel Troll
   ( 4)
Creature — Troll
(4/3)
: Regenerate Cudgel Troll. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Daggerback Basilisk
  ( 3)
Creature — Basilisk
(2/2)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>
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Deadeye Brawler
   ( 4)
Creature — Human Pirate
(2/4)
Deathtouch Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
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Deep Analysis
  ( 4)
Sorcery
Target player draws two cards. Flashback— , Pay 3 life. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Demolish
  ( 4)
Sorcery
Destroy target artifact or land.
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Divest
 ( 1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Domestication
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Dream Trawler
     ( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
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Dryad's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has forestwalk. <i>(It can't be blocked as long as defending player controls a Forest.)</i>
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Duskhunter Bat
  ( 2)
Creature — Bat
(1/1)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> Flying
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Enthusiastic Study
  ( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Epic Proportions
   ( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Esior, Wardwing Familiar
  ( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner <i>(You can have two commanders if both have partner.)</i>
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Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Exuberant Wolfbear
  ( 4)
Creature — Wolf Bear
(4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
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Fairgrounds Trumpeter
  ( 3)
Creature — Elephant
(2/2)
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Falthis, Shadowcat Familiar
  ( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner <i>(You can have two commanders if both have partner.)</i>
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Fblthp, the Lost
  ( 2)
Legendary Creature — Homunculus
(1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
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Fearless Fledgling
  ( 2)
Creature — Griffin
(1/1)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
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Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Flesh Carver
  ( 3)
Creature — Human Wizard
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>  , Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forest
( 0)
Basic Land — Forest
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Fortunate Few
   ( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
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Ghitu Lavarunner
 ( 1)
Creature — Human Wizard
(1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
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Gimme Five
 ( 1)
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. <i>(Offer high fives. Don't hit people.)</i>
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Glade Watcher
  ( 2)
Creature — Elemental
(3/3)
Defender <i>Formidable</i> — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
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Glamer Spinners
  ( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
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Gluttonous Guest
  ( 3)
Creature — Vampire
(1/4)
When Gluttonous Guest enters the battlefield, create a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> Whenever you sacrifice a Blood token, you gain 1 life.
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Gnoll Hunter
  ( 2)
Creature — Gnoll
(2/2)
<i>Pack tactics</i> — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
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Goblin Charbelcher
 ( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Haberdasher
  ( 3)
Creature — Goblin Hatificer
(2/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Other creatures you control wearing hats in their art have menace.
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Goblin Heelcutter
  ( 4)
Creature — Goblin Berserker
(3/2)
Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash  <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>
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Goblin Matron
  ( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Shortcutter
  ( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
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Goblin Tunneler
  ( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Gratuitous Violence
    ( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Grave Sifter
  ( 6)
Creature — Elemental Beast
(5/7)
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
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Grotag Thrasher
  ( 5)
Creature — Lizard
(3/3)
Whenever Grotag Thrasher attacks, target creature can't block this turn.
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Guardian of Cloverdell
   ( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Gyruda, Doom of Depths
   ( 6)
Legendary Creature — Demon Kraken
(6/6)
Companion — Your starting deck contains only cards with even mana values. <i>(If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)</i> When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
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Haphazard Bombardment
  ( 6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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Harbor Bandit
  ( 3)
Creature — Human Rogue
(2/2)
Harbor Bandit gets +1/+1 as long as you control an Island.  : Harbor Bandit can't be blocked this turn.
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Haze Frog
   ( 5)
Creature — Frog
(2/1)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
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Hedron Crab
 ( 1)
Creature — Crab
(0/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, target player mills three cards.
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Honor Troll
  ( 3)
Creature — Troll Druid
(2/3)
Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life.
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Hour of Need
  ( 3)
Instant
<i>Strive</i> — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Humongulus
  ( 5)
Creature — Homunculus
(2/5)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Hunter of Eyeblights
   ( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.  , : Destroy target creature with a counter on it.
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Impact Resonance
  ( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Imperial Aerosaur
  ( 4)
Creature — Dinosaur
(3/3)
Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
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Inferno of the Star Mounts
   ( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Ingenious Skaab
  ( 3)
Creature — Zombie Horror
(2/3)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> : Ingenious Skaab gets +1/-1 until end of turn.
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Inkfathom Infiltrator
  ( 2)
Creature — Merfolk Rogue
(2/1)
Inkfathom Infiltrator can't block and can't be blocked.
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