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Agoraphobia
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0.  : Return Agoraphobia to its owner's hand.
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Ambassador Laquatus
   ( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Angelic Chorus
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
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Auriok Siege Sled
 ( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks Auriok Siege Sled this turn if able.
: Target artifact creature can't block Auriok Siege Sled this turn.
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Blind-Spot Giant
  ( 3)
Creature — Giant Warrior
(4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
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Bogardan Lancer
  ( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> Flanking <i>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</i>
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Bramblewood Paragon
  ( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
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Ceaseless Searblades
  ( 4)
Creature — Elemental Warrior
(2/4)
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Celestial Crusader
   ( 4)
Creature — Spirit
(2/2)
Flash Split second <i>(As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)</i> Flying Other white creatures get +1/+1.
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Cerulean Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying : Cerulean Sphinx's owner shuffles it into their library.
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Demigod of Revenge
     ( 5)
Creature — Spirit Avatar
(5/4)
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
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Drumhunter
  ( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Dune-Brood Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
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Eerie Procession
  ( 3)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
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Emeria Angel
   ( 4)
Creature — Angel
(3/3)
Flying <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
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Fleshgrafter
  ( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
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Gaea's Herald
  ( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Ghostway
  ( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Glacial Ray
  ( 2)
Instant — Arcane
Glacial Ray deals 2 damage to any target. Splice onto Arcane  <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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Godsire
     ( 8)
Creature — Beast
(8/8)
Vigilance : Create an 8/8 Beast creature token that's red, green, and white.
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Hunter's Insight
  ( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Induce Paranoia
   ( 4)
Instant
Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Kitsune Mystic
  ( 4)
Creature — Fox Wizard
(2/3)
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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Kodama of the Center Tree
  ( 5)
Legendary Creature — Spirit
(*/*)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. <i>(When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)</i>
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Levitation
   ( 4)
Enchantment
Creatures you control have flying.
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Macabre Waltz
  ( 2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Maga, Traitor to Mortals
    ( 3)
Legendary Creature — Human Wizard
(0/0)
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
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Magus of the Vineyard
 ( 1)
Creature — Human Wizard
(1/1)
At the beginning of each player's precombat main phase, that player adds  .
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i>
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Nim Abomination
  ( 3)
Creature — Zombie
(3/4)
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
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Oaken Brawler
  ( 4)
Creature — Treefolk Warrior
(2/4)
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. <i>(Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)</i>
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Ogre Recluse
  ( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Ondu Cleric
  ( 2)
Creature — Kor Cleric Ally
(1/1)
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
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Pentarch Paladin
    ( 5)
Creature — Human Knight
(3/3)
Flanking <i>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</i> As Pentarch Paladin enters the battlefield, choose a color.  , : Destroy target permanent of the chosen color.
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Phyrexian Negator
  ( 3)
Creature — Phyrexian Horror
(5/5)
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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Phytohydra
    ( 5)
Creature — Plant Hydra
(1/1)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
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Protean Hydra
  ( 1)
Creature — Hydra
(0/0)
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Razormane Masticore
 ( 5)
Artifact Creature — Masticore
(5/5)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Reaper King
     ( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
<i>( can be paid with any two mana or with . This card's mana value is 10.)</i> Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
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Reveillark
  ( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Scion of the Ur-Dragon
     ( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Slate Street Ruffian
  ( 3)
Creature — Human Warrior
(2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
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Sleight of Hand
 ( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Solarion
 ( 7)
Artifact Creature — Construct
(0/0)
Sunburst <i>(This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)</i> : Double the number of +1/+1 counters on Solarion.
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Sphinx Ambassador
   ( 7)
Creature — Sphinx
(5/5)
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Strangling Soot
  ( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Sundering Titan
 ( 8)
Artifact Creature — Golem
(7/10)
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sunscour
   ( 7)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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Teller of Tales
   ( 5)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
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Terashi's Cry
  ( 4)
Sorcery — Arcane
Tap up to three target creatures.
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Thermal Navigator
 ( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
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Tibor and Lumia
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
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Trespasser il-Vec
  ( 3)
Creature — Human Rogue
(3/1)
Discard a card: Trespasser <i>il</i>-Vec gains shadow until end of turn. <i>(It can block or be blocked by only creatures with shadow.)</i>
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Ursapine
   ( 5)
Creature — Beast
(3/3)
: Target creature gets +1/+1 until end of turn.
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Urza's Rage
  ( 3)
Instant
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
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Vigor
    ( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Voidslime
   ( 3)
Instant
Counter target spell, activated ability, or triggered ability. <i>(Mana abilities can't be targeted.)</i>
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Wakestone Gargoyle
  ( 4)
Creature — Gargoyle
(3/4)
Defender, flying  : Creatures you control with defender can attack this turn as though they didn't have defender.
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Wildsize
  ( 3)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
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Wolf-Skull Shaman
  ( 2)
Creature — Elf Shaman
(2/2)
<i>Kinship</i> — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
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