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Azra Bladeseeker
  ( 3)
Creature — Azra Warrior
(3/2)
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
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Blessing of Belzenlok
 ( 1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
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Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bond of Insight
  ( 4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
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Colossal Plow
 ( 2)
Artifact — Vehicle
(6/3)
Whenever Colossal Plow attacks, add   and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Crystalline Resonance
  ( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Darkblade Agent
   ( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
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Defile
 ( 1)
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
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Demotion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
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Divine Gambit
  ( 2)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
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Draugr's Helm
  ( 2)
Artifact — Equipment
When Draugr's Helm enters the battlefield, you may pay  . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip 
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Embercleave
   ( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip 
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Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Fiery Finish
   ( 6)
Sorcery
Fiery Finish deals 7 damage to target creature.
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Forgotten Sentinel
 ( 4)
Artifact Creature — Golem
(4/3)
Forgotten Sentinel enters the battlefield tapped.
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Giant Ox
  ( 2)
Creature — Ox
(0/6)
Giant Ox crews Vehicles using its toughness rather than its power.
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Gluttonous Troll
   ( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with " , , Sacrifice this artifact: You gain 3 life.")  , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Hostile Minotaur
  ( 4)
Creature — Minotaur
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Loyal Apprentice
  ( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Malefic Scythe
  ( 2)
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. Whenever equipped creature dies, put a soul counter on Malefic Scythe. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Mathas, Fiend Seeker
   ( 3)
Legendary Creature — Vampire
(3/3)
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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Phantom Ninja
   ( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
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Recruit the Worthy
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Rescue
 ( 1)
Instant
Return target permanent you control to its owner's hand.
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Soul-Strike Technique
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Sun-Blessed Mount
   ( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
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Toll of the Invasion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Weapon Rack
 ( 4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.
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