|
Azra Bladeseeker
( 3)
Creature — Azra Warrior
(3/2)
When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
|
|
|
Bane's Invoker
( 2)
Creature — Human Cleric
(2/2)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
|
|
|
Blessing of Belzenlok
( 1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
|
|
|
Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
|
|
|
Bond of Insight
( 4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
|
|
|
Bucknard's Everfull Purse
( 2)
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
|
|
|
Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters, scry 1.
|
|
|
Colossal Plow
( 2)
Artifact — Vehicle
(6/3)
Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Crystalline Resonance
( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
|
|
|
Cult Conscript
( 1)
Creature — Skeleton Warrior
(2/1)
Cult Conscript enters tapped. : Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
|
|
|
Darkblade Agent
( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
|
|
|
Defile
( 1)
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
|
|
|
Demotion
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
|
|
|
Divine Gambit
( 2)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
|
|
|
Draugr's Helm
( 2)
Artifact — Equipment
When Draugr's Helm enters, you may pay . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip
|
|
|
Dreadhound
( 6)
Creature — Demon Dog
(6/6)
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
|
|
|
Embercleave
( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip
|
|
|
Excavating Anurid
( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
|
|
|
Fiery Finish
( 6)
Sorcery
Fiery Finish deals 7 damage to target creature.
|
|
|
Giant Ox
( 2)
Creature — Ox
(0/6)
Giant Ox crews Vehicles using its toughness rather than its power.
|
|
|
Glinting Creeper
( 5)
Creature — Plant
(0/0)
Converge — Glinting Creeper enters with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less.
|
|
|
Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
|
|
|
Goblin Anarchomancer
( 2)
Creature — Goblin Shaman
(2/2)
Each spell you cast that's red or green costs less to cast.
|
|
|
Hostile Minotaur
( 4)
Creature — Minotaur
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Ichorspit Basilisk
( 3)
Creature — Phyrexian Basilisk
(1/3)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
|
|
|
Incisor Glider
( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
|
|
|
Jewel Thief
( 3)
Creature — Cat Rogue
(3/3)
Vigilance, trample When Jewel Thief enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Loyal Apprentice
( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
|
|
|
Luxurious Libation
( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
|
|
|
Malefic Scythe
( 2)
Artifact — Equipment
Malefic Scythe enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. Whenever equipped creature dies, put a soul counter on Malefic Scythe. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Mathas, Fiend Seeker
( 3)
Legendary Creature — Vampire
(3/3)
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
|
|
|
Millikin
( 2)
Artifact Creature — Construct
(0/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Molten Gatekeeper
( 3)
Artifact Creature — Golem
(2/3)
Whenever another creature you control enters, Molten Gatekeeper deals 1 damage to each opponent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Mystic Monstrosity
( 0)
Artifact Creature — Construct
(5/6)
Lands you control have ": Add one mana of any color."
|
|
|
Phantom Ninja
( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
|
|
|
Sapphire Dragon (Psionic Pulse)
( 3)
Instant — Adventure
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Recruit the Worthy
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
|
|
|
Rescue
( 1)
Instant
Return target permanent you control to its owner's hand.
|
|
|
Sapphire Dragon
( 7)
Creature — Dragon
(5/6)
Flying Whenever Sapphire Dragon attacks or blocks, scry 2.
|
|
|
Silver Raven
( 1)
Artifact Creature — Bird
(1/1)
Flying When Silver Raven enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Skullwinder
( 3)
Creature — Snake
(1/3)
Deathtouch When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
|
|
|
Soul-Strike Technique
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Steel Dromedary
( 3)
Artifact Creature — Camel
(2/2)
Steel Dromedary enters tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
|
|
|
Stuffed Bear
( 2)
Artifact
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
|
|
|
Sun-Blessed Mount
( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
|
|
|
Suspicious Detonation
( 5)
Sorcery
This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
|
|
|
Toll of the Invasion
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Universal Solvent
( 1)
Artifact
, , Sacrifice Universal Solvent: Destroy target permanent.
|
|
|
Vanquisher's Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vectis Gloves
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip
|
|
|
Weapon Rack
( 4)
Artifact
Weapon Rack enters with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
|
|
|
Witty Roastmaster
( 3)
Creature — Devil Citizen
(3/2)
Alliance — Whenever another creature you control enters, Witty Roastmaster deals 1 damage to each opponent.
|
|
|
You Line Up the Shot
( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
|
|
|