"Johan Grenier" (31)

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Access Denied
Access Denied 3BlueBlue (5)

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Kamigawa: Neon Dynasty Commander (Rare)
Aven Eternal
Aven Eternal 2Blue (3)
Creature — Zombie Bird Warrior (2/2)


When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Blood Age General
Blood Age General 1Red (2)
Creature — Spirit Warrior (2/2)

Tap: Attacking Spirits get +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Chandra's Embercat
Chandra's Embercat 1Red (2)
Creature — Elemental Cat (2/2)

Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

Core Set 2020 (Common)
Colossification 5GreenGreen (7)
Enchantment — Aura

Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.

Ikoria: Lair of Behemoths (Rare)
Creeping Trailblazer
Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)

Other Elementals you control get +1/+0.

2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Core Set 2020 (Uncommon)
Draconic Intervention
Draconic Intervention 2RedRed (4)

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Strixhaven: School of Mages (Rare)
Eiganjo Uprising
Eiganjo Uprising Variable ColorlessRedWhite (2)

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Kamigawa: Neon Dynasty (Rare)
Enforcer Griffin
Enforcer Griffin 4White (5)
Creature — Griffin (3/4)


War of the Spark (Common)
Eternal Isolation
Eternal Isolation 1White (2)

Put target creature with power 4 or greater on the bottom of its owner's library.

Core Set 2020 (Uncommon)
Eternal Skylord
Eternal Skylord 4Blue (5)
Creature — Zombie Wizard (3/3)

When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Flamekin Herald
Flamekin Herald 2Red (3)
Creature — Elemental Wizard (3/2)

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Commander Legends (Rare)
Frostveil Ambush
Frostveil Ambush 3BlueBlue (5)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Glasspool Mimic
Glasspool Mimic 2Blue (3)
Creature — Shapeshifter Rogue (0/0)

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Zendikar Rising (Rare)
Glasspool Shore
Glasspool Shore (0)

Glasspool Shore enters the battlefield tapped.

Tap: Add Blue.

Zendikar Rising (Rare)
Hollowhead Sliver
Hollowhead Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Tap, Discard a card: Draw a card."

Modern Horizons (Uncommon)
Kaya's Ghostform
Kaya's Ghostform Black (1)
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

War of the Spark (Common)
Kessig Naturalist
Kessig Naturalist RedGreen (2)
Creature — Human Werewolf (2/2)

Whenever Kessig Naturalist attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Lavaglide Pathway
Lavaglide Pathway (0)

Tap: Add Red.

Zendikar Rising (Rare)
Leadership Vacuum
Leadership Vacuum 2Blue (3)

Target player returns each commander they control from the battlefield to the command zone.

Draw a card.

Commander 2019 (Uncommon)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Mayhem Patrol
Mayhem Patrol 1Red (2)
Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.

Blitz 1Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Common)
Promising Duskmage
Promising Duskmage 2Black (3)
Creature — Human Warlock (2/3)

When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.

Strixhaven: School of Mages (Common)
Rapacious Dragon
Rapacious Dragon 4Red (5)
Creature — Dragon (3/3)


When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Double Masters (Common)
Other Versions
Core Set 2020 (Uncommon)
Jumpstart (Uncommon)
Risen Reef
Risen Reef 1GreenBlue (3)
Creature — Elemental (1/1)

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Core Set 2020 (Uncommon)
Riverglide Pathway
Riverglide Pathway (0)

Tap: Add Blue.

Zendikar Rising (Rare)
Scorch Spitter
Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)

Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.

Core Set 2020 (Common)
Spectral Arcanist
Spectral Arcanist 3Blue (4)
Creature — Spirit Wizard (3/2)


When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Innistrad: Crimson Vow Commander (Rare)
Sphinx of Enlightenment
Sphinx of Enlightenment 4BlueBlue (6)
Creature — Sphinx (5/5)


When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.

Game Night 2019 (Mythic Rare)
Teach by Example
Teach by Example Blue or RedBlue or Red (2)

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Common)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Commander 2019 (Rare)

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