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Abaddon the Despoiler
Abaddon the Despoiler 2BlueBlackRed (5)
Legendary Creature — Astartes Warrior (5/5)

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Warhammer 40,000 Commander (Mythic Rare)
Access Denied
Access Denied 3BlueBlue (5)
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Kamigawa: Neon Dynasty Commander (Rare)
Air Marshal
Air Marshal 1Blue (2)
Creature — Human Soldier (2/1)

3: Target Soldier gains flying until end of turn.

The Brothers' War (Common)
Ancient Brass Dragon
Ancient Brass Dragon 5BlackBlack (7)
Creature — Elder Dragon (7/6)

Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Bronze Dragon
Ancient Bronze Dragon 5GreenGreen (7)
Creature — Elder Dragon (7/7)

Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Copper Dragon
Ancient Copper Dragon 4RedRed (6)
Creature — Elder Dragon (6/5)

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Aven Eternal
Aven Eternal 2Blue (3)
Creature — Zombie Bird Warrior (2/2)

Flying

When Aven Eternal enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Baron Bertram Graywater
Baron Bertram Graywater 2WhiteBlack (4)
Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

1Black, Sacrifice another creature or artifact: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Benthic Criminologists
Benthic Criminologists 4Blue (5)
Creature — Merfolk Wizard (4/5)

Whenever Benthic Criminologists enters or attacks, you may sacrifice an artifact. If you do, draw a card.

Murders at Karlov Manor (Common)
Blood Age General
Blood Age General 1Red (2)
Creature — Spirit Warrior (2/2)

Tap: Attacking Spirits get +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Caged Sun
Caged Sun 6 (6)
Artifact

As Caged Sun enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Warhammer 40,000 Commander (Rare)
Chandra's Embercat
Chandra's Embercat 1Red (2)
Creature — Elemental Cat (2/2)

Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

Core Set 2020 (Common)
Colossification
Colossification 5GreenGreen (7)
Enchantment — Aura

Enchant creature

When Colossification enters, tap enchanted creature.

Enchanted creature gets +20/+20.

Bloomburrow (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Creeping Trailblazer
Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)

Other Elementals you control get +1/+0.

2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Core Set 2020 (Uncommon)
Draconic Intervention
Draconic Intervention 2RedRed (4)
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Strixhaven: School of Mages (Rare)
Earthquake Dragon
Earthquake Dragon 14Green (15)
Creature — Elemental Dragon (10/10)

This spell costs Variable Colorless less to cast, where X is the total mana value of Dragons you control.

Flying, trample

2Green, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Eiganjo Uprising
Eiganjo Uprising Variable ColorlessRedWhite (2)
Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Kamigawa: Neon Dynasty (Rare)
Empty the Warrens
Empty the Warrens 3Red (4)
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Dominaria Remastered (Common)
Enforcer Griffin
Enforcer Griffin 4White (5)
Creature — Griffin (3/4)

Flying

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering (0)
Legendary Enchantment Creature — God (4/4)

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment you control enters, draw a card.

March of the Machine (Rare)
Eternal Isolation
Eternal Isolation 1White (2)
Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

Core Set 2020 (Uncommon)
Eternal Skylord
Eternal Skylord 4Blue (5)
Creature — Zombie Wizard (3/3)

When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Expedition Lookout
Expedition Lookout 1Blue (2)
Creature — Merfolk Rogue (2/3)

Defender

As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.

March of the Machine (Common)
Fabricate
Fabricate 2Blue (3)
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Warhammer 40,000 Commander (Promo)
Flamekin Herald
Flamekin Herald 2Red (3)
Creature — Elemental Wizard (3/2)

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Rare)
Frostveil Ambush
Frostveil Ambush 3BlueBlue (5)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Glasspool Mimic
Glasspool Mimic 2Blue (3)
Creature — Shapeshifter Rogue (0/0)

You may have Glasspool Mimic enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Zendikar Rising (Rare)
Glasspool Shore
Glasspool Shore (0)
Land

Glasspool Shore enters tapped.

Tap: Add Blue.

Zendikar Rising (Rare)
Hollowhead Sliver
Hollowhead Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Tap, Discard a card: Draw a card."

Commander Masters (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Kaya's Ghostform
Kaya's Ghostform Black (1)
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

War of the Spark (Common)
Kessig Naturalist
Kessig Naturalist RedGreen (2)
Creature — Human Werewolf (2/2)

Whenever Kessig Naturalist attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Kykar, Wind's Fury
Kykar, Wind's Fury 1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)

Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add Red.

Bloomburrow Commander (Mythic Rare)
Lavaglide Pathway
Lavaglide Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Leadership Vacuum
Leadership Vacuum 2Blue (3)
Instant

Target player returns each commander they control from the battlefield to the command zone.

Draw a card.

Commander 2019 (Uncommon)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Mabel's Mettle
Mabel's Mettle 1White (2)
Instant

Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.

Bloomburrow (Uncommon)
Mayhem Patrol
Mayhem Patrol 1Red (2)
Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.

Blitz 1Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Common)
Nashi, Searcher in the Dark
Nashi, Searcher in the Dark BlueBlack (2)
Legendary Creature — Rat Ninja Wizard (2/2)

Menace

Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

Duskmourn: House of Horror (Rare)
Noise Marine
Noise Marine 4Red (5)
Creature — Astartes Warrior (3/2)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.

Warhammer 40,000 Commander (Uncommon)
Pawpatch Recruit
Pawpatch Recruit Green (1)
Creature — Rabbit Warrior (2/1)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Trample

Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

Bloomburrow (Rare)
Pitiless Plunderer
Pitiless Plunderer 3Black (4)
Creature — Human Pirate (1/4)

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Special Guests (Uncommon)
Promising Duskmage
Promising Duskmage 2Black (3)
Creature — Human Warlock (2/3)

When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.

Strixhaven: School of Mages (Common)
Rapacious Dragon
Rapacious Dragon 4Red (5)
Creature — Dragon (3/3)

Flying

When this creature enters, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Core Set 2020 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Common)
Game Night: Free-For-All (Common)
Commander Masters (Common)
Recruitment Officer
Recruitment Officer White (1)
Creature — Human Soldier (2/1)

3White: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Brothers' War (Uncommon)
Risen Reef
Risen Reef 1GreenBlue (3)
Creature — Elemental (1/1)

Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Core Set 2020 (Uncommon)
Riverglide Pathway
Riverglide Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Scorch Spitter
Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)

Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.

Core Set 2020 (Common)
Serum-Core Chimera
Serum-Core Chimera 2BlueRed (4)
Creature — Phyrexian Chimera (2/4)

Flying

Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.

Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.

Phyrexia: All Will Be One (Uncommon)
Spectral Arcanist
Spectral Arcanist 3Blue (4)
Creature — Spirit Wizard (3/2)

Flying

When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Innistrad: Crimson Vow Commander (Rare)
Sphinx of Enlightenment
Sphinx of Enlightenment 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.

Bloomburrow Commander (Mythic Rare)
Other Versions
Game Night 2019 (Mythic Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Warhammer 40,000 Commander (Land)
Take the Bait
Take the Bait 2RedWhite (4)
Instant

Cast this spell only during an opponent's turn and only during combat.

Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Murders at Karlov Manor Commander (Rare)
Teach by Example
Teach by Example Blue or RedBlue or Red (2)
Instant

(Blue or Red can be paid with either Blue or Red.)

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Strixhaven: School of Mages (Common)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Timber Paladin
Timber Paladin 1Green (2)
Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Wilds of Eldraine Commander (Rare)
Tocasia's Welcome
Tocasia's Welcome 2White (3)
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

The Brothers' War (Rare)
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