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Abstruse Appropriation
   ( 4)
Instant
Devoid (This card has no color.) Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
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Ballroom Brawlers
   ( 5)
Creature — Human Warrior
(3/5)
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
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Baseball Bat
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Biting Rain
   ( 4)
Sorcery
All creatures get -2/-2 until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brittle Blast
  ( 3)
Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
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Burden of Guilt
 ( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Censor
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Chariot of Victory
 ( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip 
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Choking Restraints
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.   , Sacrifice this Aura: Exile enchanted creature.
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Chronicler of Heroes
   ( 3)
Creature — Centaur Wizard
(3/3)
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
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Consecrated by Blood
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Containment Priest
  ( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
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Conviction
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return this Aura to its owner's hand.
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Covert Cutpurse
  ( 3)
Creature — Human Rogue
(2/1)
When this creature enters, destroy target creature you don't control that was dealt damage this turn. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Depths of Desire
  ( 3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Desperate Ravings
  ( 2)
Instant
Draw two cards, then discard a card at random. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Discordant Piper
  ( 2)
Creature — Zombie Satyr
(2/1)
When this creature dies, create a 0/1 white Goat creature token.
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Drown in the Loch
  ( 2)
Instant
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
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Duelcraft Trainer
  ( 4)
Creature — Human Soldier
(3/3)
First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
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Fear of Missing Out
  ( 2)
Enchantment Creature — Nightmare
(2/3)
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
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Feeling of Dread
  ( 2)
Instant
Tap up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firebrand Archer
  ( 2)
Creature — Human Archer
(2/1)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Funeral Rites
  ( 3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
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Graceful Cat
  ( 3)
Creature — Cat
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn.
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Gruesome Discovery
   ( 4)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Hardened Escort
  ( 3)
Creature — Human Soldier
(2/4)
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Havi, the All-Father
    ( 6)
Legendary Creature — God Warrior
(6/6)
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
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Hierophant's Chalice
 ( 3)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. : Add .
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Illuminator Virtuoso
  ( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Incited Rabble
( 0)
Creature — Human
(2/3)
This creature attacks each combat if able. : This creature gets +1/+0 until end of turn.
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Inside Source
  ( 3)
Creature — Human Citizen
(1/1)
When this creature enters, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
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Kessig Malcontents
  ( 3)
Creature — Human Warrior
(3/1)
When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
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Killing Wave
  ( 1)
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
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Kolodin, Triumph Caster
  ( 2)
Legendary Creature — Human Pilot
(2/3)
Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lae'zel, Vlaakith's Champion
  ( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Legion Vanguard
  ( 2)
Creature — Vampire Soldier
(2/2)
, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lucky Clover
 ( 2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
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Magister of Worth
   ( 6)
Creature — Angel
(4/4)
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
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Master of Death
   ( 3)
Creature — Zombie Wizard
(3/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
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Nalia de'Arnise
   ( 3)
Legendary Creature — Human Rogue
(3/3)
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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Nightshade Peddler
  ( 2)
Creature — Human Druid
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
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Obsessive Skinner
  ( 2)
Creature — Human Rogue
(1/1)
When this creature enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Ophiomancer
  ( 3)
Creature — Human Shaman
(2/2)
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
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Paragon of New Dawns
  ( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Pheres-Band Brawler
   ( 6)
Creature — Centaur Warrior
(4/4)
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pirate's Cutlass
 ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Portable Hole
 ( 1)
Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
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Possessed Skaab
   ( 5)
Creature — Zombie
(3/2)
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand. If this creature would die, exile it instead.
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Prismatic Ending
  ( 1)
Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
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Raff Capashen, Ship's Mage
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Raffine's Informant
  ( 2)
Creature — Human Wizard
(2/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Rallying Roar
  ( 3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
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Renegade Firebrand
  ( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, this creature gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rouse the Mob
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Sage of Mysteries
 ( 1)
Creature — Human Wizard
(0/2)
Constellation — Whenever an enchantment you control enters, target player mills two cards.
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Seasoned Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Sedge Scorpion
 ( 1)
Creature — Scorpion
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Shaun & Rebecca, Agents
    ( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
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Sinister Reflections
  ( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Spiteful Shadows
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
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Stranglehold
  ( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Strength of Arms
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
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Tenacious Dead
 ( 1)
Creature — Skeleton Warrior
(1/1)
When this creature dies, you may pay  . If you do, return it to the battlefield tapped under its owner's control.
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The Capitoline Triad
 ( 10)
Legendary Creature — God Artificer
(7/7)
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
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Thraben Doomsayer
   ( 3)
Creature — Human Cleric
(2/2)
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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Town Gossipmonger
 ( 1)
Creature — Human
(1/1)
, Tap an untapped creature you control: Transform this creature.
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Trusty Packbeast
  ( 3)
Creature — Beast
(2/3)
When this creature enters, return target artifact card from your graveyard to your hand.
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Tunnel Surveyor
  ( 3)
Creature — Human Detective
(2/2)
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
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Unsettled Mariner
  ( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Viscera Seer
 ( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Wall of Vines
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
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Weaver of Lightning
  ( 3)
Creature — Human Shaman
(1/4)
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
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Young Wolf
 ( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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