"John Thacker" (14)

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First Pick
First Pick 3Green (4)

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Jetmir's Fixer
Jetmir's Fixer RedGreen (2)
Creature — Cat Warrior (2/2)

RedGreen: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

Streets of New Capenna (Common)
Open the Gates
Open the Gates Green (1)

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Ravnica Remastered (Common)
Other Versions
Ravnica Allegiance (Common)
Passwall Adept
Passwall Adept 1Blue (2)
Creature — Human Wizard (1/3)

2Blue: Target creature can't be blocked this turn.

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Proficient Pyrodancer
Proficient Pyrodancer 2Red (3)
Creature — Human Performer (2/3)

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.

2Red: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

Unfinity (Uncommon)
Rabid Bite
Rabid Bite 1Green (2)

Target creature you control deals damage equal to its power to target creature you don't control.

Game Night: Free-For-All (Common)
Other Versions
Zendikar Rising (Common)
Ravenous Pursuit
Ravenous Pursuit 1Green (2)

Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.

Innistrad: Midnight Hunt Alchemy (Rare)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

Unstable (Uncommon)
Secret Base
Secret Base (0)

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Unstable (Common)
Shadow Stinger
Shadow Stinger 2Black (3)
Creature — Vampire Rogue (1/4)

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.

Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

Zendikar Rising (Uncommon)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Taunting Kobold
Taunting Kobold Red (1)
Creature — Kobold (0/1)


Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Whack 3Black (4)

This spell costs 3 less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

Streets of New Capenna (Uncommon)
Woe Strider
Woe Strider 2Black (3)
Creature — Horror (3/2)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros Beyond Death (Rare)
Streets of New Capenna Commander (Rare)
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