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Bank Job
   ( 3)
Enchantment
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
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Base Camp
( 0)
Land
Base Camp enters the battlefield tapped. : Add .
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Blazing Rootwalla
 ( 1)
Creature — Lizard
(1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Callous Bloodmage
  ( 3)
Creature — Vampire Warlock
(2/1)
When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
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Depopulate
   ( 4)
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
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Dragon Whelp
   ( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Dreamroot Cascade
( 0)
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .
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Environmental Sciences
 ( 2)
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3—  Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
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Illuminate History
   ( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Leonin Sanctifier
  ( 2)
Creature — — Cat Cleric
(2/1)
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
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Llanowar Greenwidow
  ( 3)
Creature — Spider
(4/3)
Reach, trample <i>Domain</i> —  : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Maestros Theater
( 0)
Land
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Pelakka Caverns
( 0)
Land
Pelakka Caverns enters the battlefield tapped. : Add .
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Pelakka Predation
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Pool of Vigorous Growth
  ( 2)
Artifact
, , Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.
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Seatower Imprisonment
   ( 4)
Enchantment — — Aura
Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Serpentine Ambush
  ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
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Stormcarved Coast
( 0)
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .
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Strict Proctor
  ( 2)
Creature — Spirit Cleric
(1/3)
Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .
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Venerable Warsinger
   ( 3)
Creature — Spirit Cleric
(3/3)
Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
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