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Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Abrade
  ( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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Altar of the Pantheon
 ( 3)
Artifact
Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Bolas's Citadel
    ( 6)
Legendary Artifact
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life.
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Bontu's Monument
 ( 3)
Legendary Artifact
Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Bring to Light
   ( 5)
Sorcery
Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Command Beacon
( 0)
Land
: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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Consulate Crackdown
   ( 5)
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Crawling Barrens
( 0)
Land
: Add .
: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Darkslick Shores
( 0)
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Day's Undoing
  ( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Defense Grid
 ( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Heaven // Earth (Earth)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Efficient Construction
  ( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Forest
( 0)
Basic Land — Forest
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Hour of Promise
  ( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Inspiring Vantage
( 0)
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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Island
( 0)
Basic Land — Island
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Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/3)
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
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Jungle Hollow
( 0)
Land
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .
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Luxury Suite
( 0)
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or .
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Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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Oracle's Vault
 ( 4)
Artifact
, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
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Peregrination
  ( 4)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pharika's Chosen
 ( 1)
Creature — Snake
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Plains
( 0)
Basic Land — Plains
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Rakdos Guildgate
( 0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped. : Add or .
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Road of Return
  ( 2)
Sorcery
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine (Choose both if you pay the entwine cost.)
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Roiling Regrowth
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library.
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Scouring Sands
  ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Starstorm
   ( 2)
Instant
Starstorm deals X damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Steam Vents
( 0)
Land — Island Mountain
( : Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sunset Pyramid
 ( 2)
Artifact
Sunset Pyramid enters the battlefield with three brick counters on it. , , Remove a brick counter from Sunset Pyramid: Draw a card.
, : Scry 1.
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Survivors' Encampment
( 0)
Land — Desert
: Add .
, Tap an untapped creature you control: Add one mana of any color.
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Swamp
( 0)
Basic Land — Swamp
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Temple of Deceit
( 0)
Land
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add or .
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Temple of Malice
( 0)
Land
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add or .
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Territorial Hellkite
   ( 4)
Creature — Dragon
(6/5)
Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
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Thriving Isle
( 0)
Land
Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.
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Tranquil Cove
( 0)
Land
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .
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Trove of Temptation
  ( 4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Vance's Blasting Cannons
  ( 4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
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Voltaic Servant
 ( 2)
Artifact Creature — Construct
(1/3)
At the beginning of your end step, untap target artifact.
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Wind-Scarred Crag
( 0)
Land
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .
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Windstorm
  ( 1)
Instant
Windstorm deals X damage to each creature with flying.
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Wooded Foothills
( 0)
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.
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Zenith Flare
   ( 4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
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