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All-Out Assault
    ( 5)
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
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Bearer of Glory
  ( 2)
Creature — Human Soldier
(2/1)
During your turn, this creature has first strike.  : Creatures you control get +1/+1 until end of turn.
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Case of the Pilfered Proof
  ( 2)
Enchantment — Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " , Sacrifice this token: Draw a card.")
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Casualties of War
     ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
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Discover the Formula
   ( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
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Fallaji Vanguard
   ( 4)
Creature — Human Soldier
(2/3)
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.
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Fanatical Strength
  ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Flywheel Racer
 ( 2)
Artifact — Vehicle
(3/2)
Vigilance : Add one mana of any color. Activate only if this permanent is a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mardu Siegebreaker
    ( 4)
Creature — Human Warrior
(4/4)
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
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Moment of Valor
  ( 3)
Instant
Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
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Ocelot Pride
 ( 1)
Creature — Cat
(1/1)
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
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Rashmi and Ragavan
    ( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Redtooth Vanguard
  ( 2)
Creature — Elf Warrior
(3/1)
Trample Whenever an enchantment you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Repeat Offender
  ( 2)
Creature — Human Assassin
(2/1)
 : If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Reptilian Recruiter
   ( 5)
Creature — Lizard Warrior
(4/2)
Trample When this creature enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
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Siege Smash
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
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Soul Enervation
  ( 4)
Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Sword of Once and Future
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip 
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Take Flight
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
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Thran Spider
 ( 3)
Artifact Creature — Spider
(2/4)
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Voice of Victory
  ( 2)
Creature — Human Bard
(1/3)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
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