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Bitter Chill
  ( 2)
Enchantment — Aura
Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
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Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Chalice of the Void
  ( 0)
Artifact
Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Court of Locthwain
   ( 4)
Enchantment
When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Evelyn, the Covetous
    ( 5)
Legendary Creature — Vampire Rogue
(2/5)
Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
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Flesh to Dust
   ( 5)
Instant
Destroy target creature. It can't be regenerated.
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Gruesome Realization
   ( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Jetmir, Nexus of Revels
    ( 4)
Legendary Creature — Cat Demon
(5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Juri, Master of the Revue
  ( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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Loose in the Park
  ( 2)
Enchantment — — Aura
Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. : Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.
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Malcolm, Keen-Eyed Navigator
  ( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Nature's Lore
  ( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Personal Tutor
 ( 1)
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Queza, Augur of Agonies
    ( 4)
Legendary Creature — Cephalid Advisor
(3/4)
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
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Sanctuary Warden
   ( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Soulcatcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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Street Urchin
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have " , Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Thought Scour
 ( 1)
Instant
Target player mills two cards. Draw a card.
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Undercity Upheaval
   ( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
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