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Bitter Chill
( 2)
Enchantment — Aura
Enchant creature When Bitter Chill enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Bloom Tender
( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Chalice of the Void
( 0)
Artifact
Chalice of the Void enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Corrupt
( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Court of Locthwain
( 4)
Enchantment
When Court of Locthwain enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
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Deathbringer Liege
( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Enduring Curiosity
( 4)
Enchantment Creature — Cat Glimmer
(4/3)
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Evelyn, the Covetous
( 5)
Legendary Creature — Vampire Rogue
(2/5)
Flash Whenever Evelyn, the Covetous or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
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Flesh to Dust
( 5)
Instant
Destroy target creature. It can't be regenerated.
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Gruesome Realization
( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Harvestrite Host
( 3)
Creature — Rabbit Citizen
(3/3)
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
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Inquisitive Glimmer
( 2)
Enchantment Creature — Fox Glimmer
(2/3)
Enchantment spells you cast cost less to cast. Unlock costs you pay cost less.
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Jetmir, Nexus of Revels
( 4)
Legendary Creature — Cat Demon
(5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Juri, Master of the Revue
( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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Lazav, Wearer of Faces
( 2)
Legendary Creature — Shapeshifter Detective
(2/3)
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
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Loose in the Park
( 2)
Enchantment — — Aura
Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. : Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.
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Lunar Insight
( 3)
Sorcery
Draw a card for each different mana value among nonland permanents you control.
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Malcolm, Keen-Eyed Navigator
( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Nature's Lore
( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Orphans of the Wheat
( 2)
Creature — Human
(2/1)
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
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Pearl of Wisdom
( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Personal Tutor
( 1)
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Proft's Eidetic Memory
( 2)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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Queza, Augur of Agonies
( 4)
Legendary Creature — Octopus Advisor
(3/4)
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
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Redress Fate
( 8)
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Rites of Flourishing
( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
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Sanctuary Warden
( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters with two shield counters on it. Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Sonar Strike
( 2)
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
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Soulcatcher
( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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Street Urchin
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Thought Scour
( 1)
Instant
Target player mills two cards. Draw a card.
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Undercity Upheaval
( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
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Valkyrie's Call
( 5)
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
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