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"Justin Hampton" (17)

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Active Volcano
Active Volcano Red (1)
Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Chronicles (Common)
Damping Field
Damping Field 2White (3)
Enchantment

Players can't untap more than one artifact during their untap steps.

Antiquities (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Ice Age (Common)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Common)
Ice Age (Uncommon)
Starter 2000 (Common)
Fyndhorn Elves
Fyndhorn Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Masters Edition (Common)
Other Versions
Ice Age (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Fourth Edition (Common)
Other Versions
Legends (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Legends (Common)
Illusionary Forces
Illusionary Forces 3Blue (4)
Creature — Illusion (4/4)

Flying

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Uncommon)
Other Versions
Ice Age (Common)
Juxtapose
Juxtapose 3Blue (4)
Sorcery

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Legends (Rare)
Chronicles (Rare)
Psionic Entity
Psionic Entity 4Blue (5)
Creature — Illusion (2/2)

Tap: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Fourth Edition (Rare)
Rapid Fire
Rapid Fire 3White (4)
Instant

Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Rare)
Regeneration
Regeneration 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Green: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Ice Age (Common)
Reverberation
Reverberation 2BlueBlue (4)
Instant

All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

Legends (Rare)
Reverse Polarity
Reverse Polarity WhiteWhite (2)
Instant

You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.

Revised Edition (Uncommon)
Other Versions
Antiquities (Common)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Weakstone
Weakstone 4 (4)
Artifact

Attacking creatures get -1/-0.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Uncommon)
Winds of Change
Winds of Change Red (1)
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Legends (Uncommon)