"Kari Christensen" (27)
Flying
Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.
Discard a land card: Create a 2/2 green Bear creature token.
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
When this creature enters, target opponent discards a card.
Target creature gets -11/-11 until end of turn.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip
Equipped creature gets +1/+0 and has trample.
When Goblin Morningstar enters, roll a d20.
1–9 | Create a 1/1 red Goblin creature token.
10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Equipped creature gets +4/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Oceanus Dragon enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
When Rosethorn Halberd enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Landfall — Whenever a land you control enters,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When this creature enters, creatures you control get +1/+1 until end of turn.
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Tap target creature. It doesn't untap during its controller's next untap step.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature doesn't untap during your untap step.
Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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