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Accorder Paladin
  ( 2)
Creature — Human Knight
(3/1)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>
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Arcane Proxy
 ( 7)
Artifact Creature — Wizard
(4/3)
When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. //PRT-Prototype_Mech//   
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 2/1
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Autumn's Veil
 ( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Awaken the Blood Avatar
   ( 8)
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
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Bloodvial Purveyor
   ( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Capricious Hellraiser
    ( 6)
Creature — Phyrexian Dragon
(4/4)
This spell costs less to cast if you have nine or more cards in your graveyard. Flying When Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
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Cathedral of War
( 0)
Land
Cathedral of War enters the battlefield tapped. Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i> : Add .
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Champion of the Perished
 ( 1)
Creature — Zombie
(1/1)
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
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Corpsehatch
   ( 5)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Curse of Wizardry
   ( 4)
Enchantment
As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Decimate
   ( 4)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
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Demonic Gifts
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
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Dormant Grove
  ( 4)
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
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Electrostatic Infantry
  ( 2)
Creature — Dwarf Wizard
(1/2)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
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Elesh Norn
   ( 4)
Legendary Creature — Phyrexian Praetor
(3/5)
Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .  , Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Gaea's Revenge
   ( 7)
Creature — Elemental
(8/5)
This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Ikiral Outrider
  ( 2)
Creature — Human Soldier
(1/2)
Level up <i>( : Put a level counter on this. Level up only as a sorcery.)</i> LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Invasion of Kamigawa
  ( 4)
Battle — Siege
<i>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)</i> When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. <i>(If a permanent with a stun counter would become untapped, remove one from it instead.)</i>
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Iron Apprentice
 ( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Jin-Gitaxias, Core Augur
   ( 10)
Legendary Creature — Phyrexian Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Join the Ranks
  ( 4)
Instant
Create two 1/1 white Soldier Ally creature tokens.
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Kamahl, Heart of Krosa
   ( 8)
Legendary Creature — Human Druid
(5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.  : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner <i>(You can have two commanders if both have partner.)</i>
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Khârn the Betrayer
  ( 4)
Legendary Creature — Astartes Berserker
(5/1)
<i>Berzerker</i> — Khârn the Betrayer attacks or blocks each combat if able. <i>Sigil of Corruption</i> — When you lose control of Khârn the Betrayer, draw two cards. <i>The Betrayer</i> — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
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Lord of Shatterskull Pass
  ( 4)
Creature — Minotaur Shaman
(3/3)
Level up  <i>( : Put a level counter on this. Level up only as a sorcery.)</i> LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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Lord of the Forsaken
   ( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Massacre Wurm
    ( 6)
Creature — Phyrexian Wurm
(6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Miirym, Sentinel Wyrm
    ( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, ward  Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.
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Murasa Pyromancer
   ( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Mutalith Vortex Beast
   ( 6)
Creature — Mutant Beast
(6/6)
Trample <i>Warp Vortex</i> — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
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Pyre-Sledge Arsonist
  ( 3)
Creature — Viashino Shaman
(2/2)
, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
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Razorfield Rhino
 ( 6)
Artifact Creature — Rhino
(4/4)
<i>Metalcraft</i> — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
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Reinforced Ronin
 ( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. <i>Channel</i> —  , Discard Reinforced Ronin: Draw a card.
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Rooftop Saboteurs
( 0)
Creature — Moonfolk Ninja
(2/3)
Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
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Sandsteppe War Riders
  ( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. <i>(Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)</i>
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Serpentine Curve
  ( 4)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
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Shadrix Silverquill
   ( 5)
Legendary Creature — Elder Dragon
(2/5)
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i> : Skithiryx, the Blight Dragon gains haste until end of turn.
 : Regenerate Skithiryx.
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Soul Partition
  ( 2)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
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Sphinx of Uthuun
   ( 7)
Creature — Sphinx
(5/6)
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Steel Exemplar
 ( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Tanazir Quandrix
   ( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
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Teeterpeak Ambusher
  ( 2)
Creature — Goblin Warrior
(1/3)
 : Teeterpeak Ambusher gets +2/+0 until end of turn.
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Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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The Argent Etchings
( 0)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield <i>(front face up)</i>.
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The Great Work
( 0)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield <i>(front face up)</i>.
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The Temporal Anchor
    ( 6)
Legendary Artifact
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
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Time of Heroes
  ( 2)
Enchantment
Each creature you control with a level counter on it gets +2/+2.
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Unexpected Conversion
  ( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Urabrask
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/4)
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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You Look Upon the Tarrasque
  ( 5)
Instant
Choose one — • <i>Run and Hide</i> — Prevent all combat damage that would be dealt to you and creatures you control this turn. • <i>Gather Your Courage</i> — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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