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Inferno Titan
( 6)
Creature — Giant
(6/6)
: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Ingot Chewer
( 5)
Creature — Elemental
(3/3)
When Ingot Chewer enters, destroy target artifact. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Ire of Kaminari
( 4)
Instant — Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
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Iron Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Ironshell Beetle
( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters, put a +1/+1 counter on target creature.
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Island
( 0)
Basic Land — Island
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Jace Beleren
( 3)
Legendary Planeswalker — Jace
(3)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jhoira of the Ghitu
( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira's Familiar
( 4)
Artifact Creature — Bird
(2/2)
Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Jwari Shapeshifter
( 2)
Creature — Shapeshifter Ally
(0/0)
You may have Jwari Shapeshifter enter as a copy of any Ally creature on the battlefield.
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Kamahl, Pit Fighter
( 6)
Legendary Creature — Human Barbarian
(6/1)
Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.
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Kavu Primarch
( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
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Kazuul Warlord
( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Keeper of Progenitus
( 4)
Creature — Elf Druid
(1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
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Keldon Battlewagon
( 5)
Artifact Creature — Juggernaut
(0/3)
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Kira, Great Glass-Spinner
( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kirtar's Wrath
( 6)
Sorcery
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
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Kitchen Finks
( 3)
Creature — Ouphe
(3/2)
When Kitchen Finks enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kiyomaro, First to Stand
( 5)
Legendary Creature — Spirit
(*/*)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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Knight of the Hokey Pokey
( 2)
Creature — Knight
(2/2)
First strike , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)
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Knighthood
( 3)
Enchantment
Creatures you control have first strike.
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Kraul Harpooner
( 2)
Creature — Insect Warrior
(3/2)
Reach Undergrowth — When Kraul Harpooner enters, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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Krosan Beast
( 4)
Creature — Squirrel Beast
(1/1)
Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
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Late to Dinner
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Leaden Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Leonin Snarecaster
( 2)
Creature — Cat Soldier
(2/1)
When Leonin Snarecaster enters, you may tap target creature.
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Leyline of Lifeforce
( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Helix
( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Llanowar Behemoth
( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Llanowar Elite
( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If Llanowar Elite was kicked, it enters with five +1/+1 counters on it.
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Logic Knot
( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Profit // Loss (Loss)
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Lovestruck Beast
( 3)
Creature — Beast Noble
(5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
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Loxodon Hierarch
( 4)
Creature — Elephant Cleric
(4/4)
When Loxodon Hierarch enters, you gain 4 life. , Sacrifice Loxodon Hierarch: Regenerate each creature you control.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Lurking Nightstalker
( 2)
Creature — Nightstalker
(1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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Lyev Decree
( 2)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
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Malicious Intent
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": Target creature can't block this turn."
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Mardu Roughrider
( 5)
Creature — Orc Warrior
(5/4)
Whenever Mardu Roughrider attacks, target creature can't block this turn.
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Marsh Crocodile
( 4)
Creature — Crocodile
(4/4)
When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters, each player discards a card.
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Mask of Law and Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Master of the Wild Hunt
( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Mawcor
( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Mesa Chicken
( 2)
Creature — Bird
(2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
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Mesmerizing Benthid
( 5)
Creature — Octopus
(4/5)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion.
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Mindleech Mass
( 8)
Creature — Horror
(6/6)
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
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Mindslicer
( 4)
Creature — Horror
(4/3)
When Mindslicer dies, each player discards their hand.
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Mirri the Cursed
( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
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Misstep
( 2)
Sorcery
Creatures target player controls don't untap during that player's next untap step.
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Mistblade Shinobi
( 3)
Creature — Human Ninja
(1/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Molten Sentry
( 4)
Creature — Elemental
(*/*)
As Molten Sentry enters, flip a coin. If the coin comes up heads, Molten Sentry enters as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters as a 2/5 creature with defender.
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Mortal's Ardor
( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mycologist
( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Mycosynth Fiend
( 3)
Creature — Phyrexian Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
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Myojin of Cleansing Fire
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Infinite Rage
( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Seeing Winds
( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Mystic Crusader
( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
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Nath of the Gilt-Leaf
( 5)
Legendary Creature — Elf Warrior
(4/4)
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Null Profusion
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Obliterate
( 8)
Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Oblivion Crown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Ojutai's Breath
( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Oona's Blackguard
( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Opal Gargoyle
( 2)
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
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Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
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Orc Sureshot
( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Oxidize
( 1)
Instant
Destroy target artifact. It can't be regenerated.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pack Rat
( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat.
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Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
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Patagia Golem
( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Pathway Arrows
( 1)
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip
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Patron of the Nezumi
( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
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Pegasus Refuge
( 4)
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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Personal Incarnation
( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
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Pestilence
( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.
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