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"Kim Sokol" (21)

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Alloy Animist
Alloy Animist Green (1)
Creature — Human Druid (1/1)

2Green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

The Brothers' War (Uncommon)
Arcane Signet
Arcane Signet 2 (2)
Artifact

Tap: Add one mana of any color in your commander's color identity.

Warhammer 40,000 Commander (Common)
Blessed Defiance
Blessed Defiance White (1)
Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Blessed Respite
Blessed Respite 1Green (2)
Instant

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Modern Horizons 2 (Uncommon)
Bloodbat Summoner
Bloodbat Summoner (0)
Creature — Vampire Wizard (3/3)

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

Innistrad: Crimson Vow (Rare)
Candlekeep Sage
Candlekeep Sage 2Blue (3)
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Commander Legends: Battle for Baldur's Gate (Common)
Cone of Cold
Cone of Cold 3Blue (4)
Sorcery

Roll a d20.

1–9 | Tap all creatures your opponents control.

10–19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Enduring Bondwarden
Enduring Bondwarden White (1)
Creature — Human Scout (0/1)

Backup 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)</i>

When this creature dies, put its counters on target creature you control.

March of the Machine (Common)
Hallowed Priest
Hallowed Priest 1White (2)
Creature — Human Cleric (1/1)

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

Arena Base Set (Uncommon)
Hardy Outlander
Hardy Outlander 1Green (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Idol of Endurance
Idol of Endurance 2White (3)
Artifact

When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

1White, Tap: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.

Core Set 2021 (Rare)
Launch Mishap
Launch Mishap 2Blue (3)
Instant

Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.

Jumpstart 2022 (Uncommon)
Mephit's Enthusiasm
Mephit's Enthusiasm 1Red (2)
Sorcery

Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

Alchemy Horizons: Baldur's Gate (Uncommon)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms Commander (Common)
Obscura Initiate
Obscura Initiate 2Blue (3)
Creature — Bird Citizen (2/2)

Flying

1White or Black: Obscura Initiate gains lifelink until end of turn.

Streets of New Capenna (Common)
Ray of Frost
Ray of Frost 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.

As long as enchanted creature is red, it loses all abilities.

Enchanted creature doesn't untap during its controller's untap step.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Return to Nature
Return to Nature 1Green (2)
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

Innistrad: Midnight Hunt (Common)
Shadow in the Warp
Shadow in the Warp 1RedGreen (3)
Enchantment

The first creature spell you cast each turn costs 2 less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

Warhammer 40,000 Commander (Rare)
Soul Servitude
Soul Servitude 2Black (3)
Instant

Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Kamigawa: Neon Dynasty Alchemy (Rare)
Voldaren Bloodcaster
Voldaren Bloodcaster 1Black (2)
Creature — Vampire Wizard (2/1)

Flying

Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. <i>(It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")</i>

Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

Innistrad: Crimson Vow (Rare)
Winged Boots
Winged Boots 1Blue (2)
Artifact — Equipment

Equipped creature has flying and ward 4. <i>(Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)</i>

Equip 1

Adventures in the Forgotten Realms Commander (Rare)
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