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"L. A. Williams" (28)

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Aegis of the Meek
Aegis of the Meek 3 (3)
Artifact

1, Tap: Target 1/1 creature gets +1/+2 until end of turn.

Ice Age (Rare)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Blinking Spirit
Blinking Spirit 3White (4)
Creature — Spirit (2/2)

0: Return Blinking Spirit to its owner's hand.

Battle Royale Box Set (Rare)
Other Versions
Fifth Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Caldera Lake
Caldera Lake (0)
Land

Caldera Lake enters tapped.

Tap: Add Colorless.

Tap: Add Blue or Red. Caldera Lake deals 1 damage to you.

Tempest (Rare)
Chaotic Goo
Chaotic Goo 2RedRed (4)
Creature — Ooze (0/0)

Chaotic Goo enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Tempest (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Beatdown Box Set (Common)
Crystalline Sliver
Crystalline Sliver WhiteBlue (2)
Creature — Sliver (2/2)

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Premium Deck Series: Slivers (Uncommon)
Other Versions
Stronghold (Uncommon)
Dauthi Mindripper
Dauthi Mindripper 3Black (4)
Creature — Dauthi Minion (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Tempest (Uncommon)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Masters Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Tempest (Common)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Errantry
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Ice Age (Common)
Flowstone Blade
Flowstone Blade Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/-1 until end of turn.

Stronghold (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Hematite Talisman
Hematite Talisman 2 (2)
Artifact

Whenever a player casts a red spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Horned Sliver
Horned Sliver 2Green (3)
Creature — Sliver (2/2)

All Sliver creatures have trample.

Tempest (Uncommon)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Land Cap
Land Cap (0)
Land

Land Cap doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Land Cap.

Tap: Add White or Blue. Put a depletion counter on Land Cap.

Ice Age (Rare)
Metallic Sliver
Metallic Sliver 1 (1)
Artifact Creature — Sliver (1/1)

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Minion of Leshrac
Minion of Leshrac 4BlackBlackBlack (7)
Creature — Demon Minion (5/5)

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

Tap: Destroy target creature or land.

Ice Age (Rare)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ice Age (Common)
Rebuild
Rebuild 2Blue (3)
Instant

Return all artifacts to their owners' hands.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Uncommon)
Suffocation
Suffocation 1Blue (2)
Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Thran Lens
Thran Lens 2 (2)
Artifact

All permanents are colorless.

Urza's Legacy (Rare)
Touch of Vitae
Touch of Vitae 2Green (3)
Instant

Until end of turn, target creature gains haste and "0: Untap this creature. Activate only once."

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Updraft
Updraft 1Blue (2)
Instant

Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Venomous Breath
Venomous Breath 3Green (4)
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Ice Age (Uncommon)
Whip Vine
Whip Vine 2Green (3)
Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

Tap: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

Alliances (Common)
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