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Aerial Volley
( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Angrath's Fury
( 5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Anticipate
( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Authority of the Consuls
( 1)
Enchantment
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
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Aviation Pioneer
( 3)
Creature — Human Artificer
(1/2)
When Aviation Pioneer enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Biogenic Ooze
( 5)
Creature — Ooze
(2/2)
When Biogenic Ooze enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. : Create a 2/2 green Ooze creature token.
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Blinding Drone
( 2)
Creature — Eldrazi Drone
(1/3)
Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.)
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Bond of Revival
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bonus Round
( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Call the Bloodline
( 2)
Enchantment
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
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Capital Punishment
( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
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Carbonize
( 3)
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Collected Company
( 4)
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Dead Weight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
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Diviner's Lockbox
( 4)
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Duelist's Heritage
( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Engineered Might
( 5)
Sorcery
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
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Garrulous Sycophant
( 3)
Creature — Human Advisor
(1/4)
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
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Geist of the Archives
( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Giant Mantis
( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Graf Harvest
( 1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Grip of Phyresis
( 3)
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
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Gurmag Drowner
( 4)
Creature — Snake Wizard
(2/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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Hammer Dropper
( 4)
Creature — Giant Soldier
(5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Haunted Dead
( 4)
Creature — Zombie
(2/2)
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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Hero of Goma Fada
( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
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Hinterland Drake
( 3)
Creature — Drake
(2/3)
Flying Hinterland Drake can't block artifact creatures.
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Hydroblast
( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Impact Tremors
( 2)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Kindred Discovery
( 5)
Enchantment
As Kindred Discovery enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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March from the Tomb
( 5)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
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Memory Deluge
( 4)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mercurial Geists
( 4)
Creature — Spirit
(1/3)
Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
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Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
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Nahiri's Machinations
( 2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature.
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Pious Interdiction
( 4)
Enchantment — Aura
Enchant creature When Pious Interdiction enters, you gain 2 life. Enchanted creature can't attack or block.
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Pyroblast
( 1)
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
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Ral's Dispersal
( 5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Renegade Map
( 1)
Artifact
Renegade Map enters tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Scroll of the Masters
( 2)
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. , : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
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Somberwald Stag
( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters, you may have it fight target creature you don't control.
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Sprinting Warbrute
( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Sublime Exhalation
( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.
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Suspend
( 1)
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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The Flame of Keld
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
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Vedalken Blademaster
( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Veil of Summer
( 1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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