"Larry Elmore" (11)

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Cave of the Frost Dragon
Cave of the Frost Dragon (0)

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

Tap: Add White.

4White: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Adventures in the Forgotten Realms (Rare)
Childhood Horror
Childhood Horror 3Black (4)
Creature — Horror (2/2)


Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Odyssey (Uncommon)
Forest (0)
Basic Land — Forest

Duel Decks: Knights vs. Dragons (Land)
Other Versions
Odyssey (Land)
Island (0)
Basic Land — Island

Odyssey (Land)
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Seventh Edition (Uncommon)
Mana Clash
Mana Clash Red (1)

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Seventh Edition (Rare)
Might Weaver
Might Weaver 1Green (2)
Creature — Human Wizard (2/1)

2: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)


Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Seafloor Debris
Seafloor Debris (0)

Seafloor Debris enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Seafloor Debris: Add one mana of any color.

Odyssey (Common)
Swamp (0)
Basic Land — Swamp

Magic Origins (Land)
Other Versions
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Magic 2011 (Land)
Thornscape Master
Thornscape Master 2GreenGreen (4)
Creature — Human Wizard (2/2)

RedRed, Tap: Thornscape Master deals 2 damage to target creature.

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

Invasion (Rare)
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