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Repulsive Mutation
Repulsive Mutation Variable ColorlessGreenBlue (2)
Instant

Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

Murders at Karlov Manor (Uncommon)
Requiem Angel
Requiem Angel 5White (6)
Creature — Angel (5/5)

Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Shadows of the Past (Rare)
Other Versions
Dark Ascension (Rare)
Commander 2014 (Rare)
Requisition Raid
Requisition Raid White (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Destroy target artifact.

+ 1 — Destroy target enchantment.

+ 1 — Put a +1/+1 counter on each creature target player controls.

Outlaws of Thunder Junction (Uncommon)
Reroute
Reroute 1Red (2)
Instant

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)

Draw a card.

Ravnica: City of Guilds (Uncommon)
Rescind
Rescind 1BlueBlue (3)
Instant

Return target permanent to its owner's hand.

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Urza's Saga (Common)
Rescue
Rescue Blue (1)
Instant

Return target permanent you control to its owner's hand.

Dominaria (Common)
Other Versions
Urza's Destiny (Common)
Rescue from the Underworld
Rescue from the Underworld 4Black (5)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Theros (Uncommon)
Rescue Retriever
Rescue Retriever 3WhiteWhite (5)
Creature — Dog Soldier (3/3)

Flash

When Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.

Prevent all damage that would be dealt to other attacking Soldiers you control.

The Brothers' War (Rare)
Pegasus Guardian (Rescue the Foal)
Pegasus Guardian (Rescue the Foal) 1White (2)
Instant — Adventure

Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Rescuer Chwinga
Rescuer Chwinga 1White (2)
Creature — Elemental Spirit (2/2)

Flash

Natural Shelter — When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Rescuer Sphinx
Rescuer Sphinx 2BlueBlue (4)
Creature — Sphinx (3/2)

Flying

As Rescuer Sphinx enters, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters with a +1/+1 counter on it.

Ravnica Clue Edition (Uncommon)
Other Versions
War of the Spark (Uncommon)
Resculpt
Resculpt 1Blue (2)
Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Commander Masters (Common)
Other Versions
Strixhaven: School of Mages (Common)
Research // Development (Research)
Research // Development (Research) GreenBlue (2)
Instant

Shuffle up to four cards you own from outside the game into your library.

Dissension (Rare)
Research Assistant
Research Assistant 1Blue (2)
Creature — Human Wizard (1/3)

3Blue, Tap: Draw a card, then discard a card.

Magic 2015 Core Set (Common)
Research the Deep
Research the Deep 1Blue (2)
Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Morningtide (Uncommon)
Research Thief
Research Thief 4Blue (5)
Artifact Creature — Moonfolk Wizard (3/3)

Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.

Kamigawa: Neon Dynasty Commander (Rare)
Reservoir Kraken
Reservoir Kraken 2BlueBlue (4)
Creature — Kraken (6/6)

Trample, ward 2

At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

Streets of New Capenna (Rare)
Reservoir Walker
Reservoir Walker 5 (5)
Artifact Creature — Construct (3/3)

When Reservoir Walker enters, you gain 3 life and get EnergyEnergyEnergy (three energy counters).

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Reset
Reset BlueBlue (2)
Instant

Cast this spell only during an opponent's turn after their upkeep step.

Untap all lands you control.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Legends (Uncommon)
Masters Edition III (Rare)
Reshape
Reshape Variable ColorlessBlueBlue (2)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Double Masters (Rare)
Other Versions
Darksteel (Rare)
Reshape the Earth
Reshape the Earth 6GreenGreenGreen (9)
Sorcery

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Commander Legends (Mythic Rare)
Resilient Khenra
Resilient Khenra 1Green (2)
Creature — Jackal Wizard (2/2)

When Resilient Khenra enters, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.

Eternalize 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Resilient Roadrunner
Resilient Roadrunner 1Red (2)
Creature — Bird (2/2)

Haste, protection from Coyotes

3: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

Outlaws of Thunder Junction (Uncommon)
Resilient Wanderer
Resilient Wanderer 2WhiteWhite (4)
Creature — Human Nomad (2/3)

First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Odyssey (Uncommon)
Resistance Fighter
Resistance Fighter White (1)
Creature — Human Soldier (1/1)

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Visions (Common)
Other Versions
Classic Sixth Edition (Common)
Resistance Reunited
Resistance Reunited 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Equipped creatures you control gain indestructible until end of turn.

Phyrexia: All Will Be One (Uncommon)
Resistance Skywarden
Resistance Skywarden 3RedRed (5)
Creature — Ogre Rebel (5/5)

Menace, reach

Phyrexia: All Will Be One (Uncommon)
Resistance Squad
Resistance Squad 2White (3)
Creature — Human Soldier (3/2)

When Resistance Squad enters, if you control another Human, draw a card.

Innistrad: Crimson Vow (Uncommon)
Resize
Resize 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Recover 1Green (When a creature is put into your graveyard from the battlefield, you may pay 1Green. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Uncommon)
Resolute Archangel
Resolute Archangel 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

When Resolute Archangel enters, if your life total is less than your starting life total, it becomes equal to your starting life total.

Magic 2015 Core Set (Rare)
Resolute Blademaster
Resolute Blademaster 3RedWhite (5)
Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally you control enters, creatures you control gain double strike until end of turn.

Battle for Zendikar (Uncommon)
Resolute Reinforcements
Resolute Reinforcements 1White (2)
Creature — Human Soldier (1/1)

Flash

When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.

Dominaria United (Uncommon)
Resolute Rider
Resolute Rider White or BlackWhite or BlackWhite or BlackWhite or Black (4)
Creature — Human Knight (4/2)

White or BlackWhite or Black: Resolute Rider gains lifelink until end of turn.

White or BlackWhite or BlackWhite or Black: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Throne of Eldraine (Uncommon)
Resolute Strike
Resolute Strike White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

Zendikar Rising (Common)
Resolute Survivors
Resolute Survivors 1RedWhite (3)
Creature — Human Warrior (3/3)

You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.

Hour of Devastation (Uncommon)
Resolute Veggiesaur
Resolute Veggiesaur 2Green (3)
Creature — Dinosaur Employee (3/3)

Trample

Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.

Unfinity (Uncommon)
Resolute Watchdog
Resolute Watchdog White (1)
Creature — Dog (1/3)

Defender

1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Ravnica Allegiance (Uncommon)
Resonance Technician
Resonance Technician 3Blue or RedBlue or Red (5)
Creature — Weird Detective (4/4)

Flying

When Resonance Technician enters, you may discard a card. If you do, investigate twice.

Tap, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Ravnica Clue Edition (Rare)
Resounding Roar
Resounding Roar 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Cycling 5RedGreenWhite (5RedGreenWhite, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Shards of Alara (Common)
Resounding Scream
Resounding Scream 2Black (3)
Sorcery

Target player discards a card at random.

Cycling 5BlueBlackRed (5BlueBlackRed, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Shards of Alara (Common)
Resounding Silence
Resounding Silence 3White (4)
Instant

Exile target attacking creature.

Cycling 5GreenWhiteBlue (5GreenWhiteBlue, Discard this card: Draw a card.)

When you cycle Resounding Silence, exile up to two target attacking creatures.

Shards of Alara (Common)
Resounding Thunder
Resounding Thunder 2Red (3)
Instant

Resounding Thunder deals 3 damage to any target.

Cycling 5BlackRedGreen (5BlackRedGreen, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to any target.

Shards of Alara (Common)
Resounding Wave
Resounding Wave 2Blue (3)
Instant

Return target permanent to its owner's hand.

Cycling 5WhiteBlueBlack (5WhiteBlueBlack, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners' hands.

Shards of Alara (Common)
Resourceful Defense
Resourceful Defense 2White (3)
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4White: Move any number of counters from target permanent you control to another target permanent you control.

Streets of New Capenna Commander (Rare)
Resourceful Return
Resourceful Return 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

Aether Revolt (Common)
Respite
Respite 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Tempest (Common)
Resplendent Angel
Resplendent Angel 1WhiteWhite (3)
Creature — Angel (3/3)

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

3WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

The Lost Caverns of Ixalan (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Resplendent Griffin
Resplendent Griffin 1WhiteBlue (3)
Creature — Griffin (2/2)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Rivals of Ixalan (Uncommon)
Resplendent Marshal
Resplendent Marshal 1WhiteWhite (3)
Creature — Angel Warrior (3/3)

Flying

When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

Kaldheim (Mythic Rare)
Resplendent Mentor
Resplendent Mentor 4White (5)
Creature — Kithkin Cleric (2/2)

White creatures you control have "Tap: You gain 1 life."

Shadowmoor (Uncommon)
Response // Resurgence (Response)
Response // Resurgence (Response) Red or WhiteRed or White (2)
Instant

Response deals 5 damage to target attacking or blocking creature.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends (Rare)
Rest for the Weary
Rest for the Weary 1White (2)
Instant

Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Worldwake (Common)
Rest in Peace
Rest in Peace 1White (2)
Enchantment

When Rest in Peace enters, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Return to Ravnica (Rare)
Masters 25 (Rare)
Signature Spellbook: Gideon (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Ravnica Remastered (Rare)
Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Assassin's Creed (Rare)
Restart Sequence
Restart Sequence 3Black (4)
Sorcery

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature card from your graveyard to the battlefield.

Assassin's Creed (Uncommon)
Restless Anchorage
Restless Anchorage (0)
Land

Restless Anchorage enters tapped.

Tap: Add White or Blue.

1WhiteBlue: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever Restless Anchorage attacks, create a Map token.

The Lost Caverns of Ixalan (Rare)
Restless Apparition
Restless Apparition White or BlackWhite or BlackWhite or Black (3)
Creature — Spirit (2/2)

White or BlackWhite or BlackWhite or Black: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Restless Bivouac
Restless Bivouac (0)
Land

Restless Bivouac enters tapped.

Tap: Add Red or White.

1RedWhite: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Wilds of Eldraine (Rare)
Restless Bloodseeker
Restless Bloodseeker 1Black (2)
Creature — Vampire (1/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Restless Bones
Restless Bones 2Black (3)
Creature — Skeleton (1/1)

3Black, Tap: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

1Black: Regenerate Restless Bones.

Guildpact (Common)
Restless Cottage
Restless Cottage (0)
Land

Restless Cottage enters tapped.

Tap: Add Black or Green.

2BlackGreen: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.

Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Wilds of Eldraine (Rare)
Restless Dead
Restless Dead 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Restless Dead.

Mirage (Common)
Restless Dreams
Restless Dreams Black (1)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.

Torment (Common)
Restless Fortress
Restless Fortress (0)
Land

Restless Fortress enters tapped.

Tap: Add White or Black.

2WhiteBlack: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Wilds of Eldraine (Rare)
Restless Prairie
Restless Prairie (0)
Land

Restless Prairie enters tapped.

Tap: Add Green or White.

2GreenWhite: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

The Lost Caverns of Ixalan (Rare)
Restless Reef
Restless Reef (0)
Land

Restless Reef enters tapped.

Tap: Add Blue or Black.

2BlueBlack: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever Restless Reef attacks, target player mills four cards.

The Lost Caverns of Ixalan (Rare)
Restless Ridgeline
Restless Ridgeline (0)
Land

Restless Ridgeline enters tapped.

Tap: Add Red or Green.

2RedGreen: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.

Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

The Lost Caverns of Ixalan (Rare)
Restless Spire
Restless Spire (0)
Land

Restless Spire enters tapped.

Tap: Add Blue or Red.

BlueRed: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.

Whenever Restless Spire attacks, scry 1.

Wilds of Eldraine (Rare)
Restless Vents
Restless Vents (0)
Land

Restless Vents enters tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Rare)
Restless Vinestalk
Restless Vinestalk (0)
Land

Restless Vinestalk enters tapped.

Tap: Add Green or Blue.

3GreenBlue: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.

Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Wilds of Eldraine (Rare)
Restock
Restock 3GreenGreen (5)
Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

Magic 2015 Core Set (Uncommon)
Other Versions
Invasion (Rare)
Restoration Angel
Restoration Angel 3White (4)
Creature — Angel (3/4)

Flash

Flying

When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Bloomburrow Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Iconic Masters (Rare)
Kaldheim Commander (Rare)
Time Spiral Remastered (Bonus)
Jumpstart: Historic Horizons (Rare)
Double Masters 2022 (Rare)
Jumpstart 2022 (Rare)
March of the Machine Commander (Rare)
Restoration Gearsmith
Restoration Gearsmith 2WhiteBlack (4)
Creature — Human Artificer (3/3)

When Restoration Gearsmith enters, return target artifact or creature card from your graveyard to your hand.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Restoration Specialist
Restoration Specialist 1White (2)
Creature — Dwarf Artificer (2/1)

White, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Restorative Burst
Restorative Burst 3GreenGreen (5)
Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

Strixhaven: School of Mages (Rare)
Restore
Restore 1Green (2)
Sorcery

Put target land card from a graveyard onto the battlefield under your control.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Restore Balance
Restore Balance (0)
Sorcery

Suspend 6—White

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Restore the Peace
Restore the Peace 1WhiteBlue (3)
Instant

Return each creature that dealt damage this turn to its owner's hand.

Dragon's Maze (Uncommon)
Restrain
Restrain 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

Invasion (Common)
Restricted Office // Lecture Hall (Restricted Office)
Restricted Office // Lecture Hall (Restricted Office) 2WhiteWhite (4)
Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Resupply
Resupply 5White (6)
Instant

You gain 6 life.

Draw a card.

Dragons of Tarkir (Common)
Response // Resurgence (Resurgence)
Response // Resurgence (Resurgence) 3RedWhite (5)
Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends (Rare)
Resurgent Belief
Resurgent Belief (0)
Sorcery

Suspend 2—1White (Rather than cast this card from your hand, pay 1White and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Modern Horizons 2 (Rare)
Resurrected Cultist
Resurrected Cultist 2Black (3)
Creature — Human Cleric (4/1)

Delirium — 2BlackBlack: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Duskmourn: House of Horror (Common)
Resurrection
Resurrection 2WhiteWhite (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Ultimate Masters (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Resurrection Orb
Resurrection Orb 2 (2)
Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Resuscitate
Resuscitate 1Green (2)
Instant

Until end of turn, creatures you control gain "1: Regenerate this creature."

Exodus (Uncommon)
Retaliate
Retaliate 2WhiteWhite (4)
Instant

Destroy all creatures that dealt damage to you this turn.

Fifth Dawn (Rare)
Retaliation
Retaliation 2Green (3)
Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

Urza's Saga (Uncommon)
Retaliator Griffin
Retaliator Griffin 1RedGreenWhite (4)
Creature — Griffin (2/2)

Flying

Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Alara Reborn (Rare)
Retether
Retether 3White (4)
Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Wilds of Eldraine Commander (Rare)
Other Versions
Planar Chaos (Rare)
Rethink
Rethink 2Blue (3)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is its mana value.

Prophecy (Common)
Retraced Image
Retraced Image Blue (1)
Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

Torment (Rare)
Retract
Retract Blue (1)
Instant

Return all artifacts you control to their owner's hand.

Darksteel (Rare)
Retraction Helix
Retraction Helix Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Masters 25 (Common)
Other Versions
Born of the Gods (Common)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Hagra
Retreat to Hagra 2Black (3)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Commander 2018 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Kazandu
Retreat to Kazandu 2Green (3)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Commander Legends (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Battle for Zendikar (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Zendikar Rising Commander (Uncommon)
Retreat to Valakut
Retreat to Valakut 2Red (3)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Battle for Zendikar (Uncommon)
Retribution
Retribution 2RedRed (4)
Sorcery

Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Masters Edition II (Uncommon)
Other Versions
Homelands (Uncommon)
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