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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Chromatic Lantern
 ( 3)
Artifact
Lands you control have " : Add one mana of any color." : Add one mana of any color.
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Cityscape Leveler
 ( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth 
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Creosote Heath
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Explosive Derailment
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Explosive Derailment deals 4 damage to target creature. + — Destroy target artifact.
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Forest
( 0)
Basic Land — Forest
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Guildpact Paragon
( 0)
Artifact Creature — Construct
(5/5)
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Hallowed Fountain
( 0)
Land — Plains Island
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Invasion of Kaladesh
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Invasion of Ravnica
 ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile target nonland permanent an opponent controls that isn't exactly two colors.
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Invasion of Vryn
  ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, draw three cards, then discard a card.
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Island
( 0)
Basic Land — Island
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Luxurious Locomotive
 ( 5)
Artifact — Vehicle
(6/5)
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with " , Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Overloaded Mage-Ring
( 0)
Artifact
, , Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Plains
( 0)
Basic Land — Plains
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Restless Anchorage
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
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Rootwire Amalgam
 ( 5)
Artifact Creature — Golem
(5/5)
  , Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
//PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Shardless Outlander
 ( 7)
Artifact Creature — Construct Scout
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Sterling Hound
 ( 3)
Artifact Creature — Dog
(3/2)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Sumala Rumblers
   ( 4)
Creature — Wurm
(*/4)
Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Swamp
( 0)
Basic Land — Swamp
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Teeming Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
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The Key to the Vault
  ( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip  
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