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"Leon Tukker" (27)

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Aeronaut's Wings
Aeronaut's Wings 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Common)
Aetherwing, Golden-Scale Flagship
Aetherwing, Golden-Scale Flagship (0)
Legendary Artifact — Vehicle (*/4)

Flying

Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

March of the Machine (Uncommon)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Cityscape Leveler
Cityscape Leveler 8 (8)
Artifact Creature — Construct (8/8)

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth 8

The Brothers' War (Mythic Rare)
Clay Champion
Clay Champion Variable Colorless4 (0)
Artifact Creature — Construct (2/2)

Clay Champion enters with three +1/+1 counters on it for each GreenGreen spent to cast it.

When Clay Champion enters, choose up to two other target creatures you control. For each WhiteWhite spent to cast Clay Champion, put a +1/+1 counter on each of them.

The Brothers' War (Mythic Rare)
Creosote Heath
Creosote Heath (0)
Land — Desert

Creosote Heath enters tapped.

When Creosote Heath enters, it deals 1 damage to target opponent.

Tap: Add Green or White.

Outlaws of Thunder Junction (Land)
Explosive Derailment
Explosive Derailment Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Explosive Derailment deals 4 damage to target creature.

+ 2 — Destroy target artifact.

Outlaws of Thunder Junction (Common)
Fountainport
Fountainport (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice a token: Draw a card.

3, Tap, Pay 1 life: Create a 1/1 blue Fish creature token.

4, Tap: Create a Treasure token.

Bloomburrow (Rare)
Guildpact Paragon
Guildpact Paragon (0)
Artifact Creature — Construct (5/5)

Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Mythic Rare)
Hallowed Fountain
Hallowed Fountain (0)
Land — Plains Island

(Tap: Add White or Blue.)

As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Ravnica
Invasion of Ravnica 5 (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters, exile target nonland permanent an opponent controls that isn't exactly two colors.

March of the Machine (Mythic Rare)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters, draw three cards, then discard a card.

March of the Machine (Uncommon)
Luxurious Locomotive
Luxurious Locomotive 5 (5)
Artifact — Vehicle (6/5)

Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Mishra's Foundry
Mishra's Foundry (0)
Land

Tap: Add Colorless.

2: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

1, Tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.

The Brothers' War (Rare)
New Argive
New Argive (0)
Plane — Dominaria

Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine Commander (Common)
Overloaded Mage-Ring
Overloaded Mage-Ring (0)
Artifact

1, Tap, Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

March of the Machine (Uncommon)
Platoon Dispenser
Platoon Dispenser 5 (5)
Artifact Creature — Construct (4/6)

At the beginning of your end step, if you control two or more other creatures, draw a card.

3White: Create a 1/1 colorless Soldier artifact creature token.

Unearth 2WhiteWhite

The Brothers' War (Mythic Rare)
Restless Anchorage
Restless Anchorage (0)
Land

Restless Anchorage enters tapped.

Tap: Add White or Blue.

1WhiteBlue: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever Restless Anchorage attacks, create a Map token.

The Lost Caverns of Ixalan (Rare)
Rootwire Amalgam
Rootwire Amalgam 5 (5)
Artifact Creature — Golem (5/5)

3GreenGreen, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.

//PRT-Prototype_Mech//

1Green

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/3

The Brothers' War (Mythic Rare)
Skitterbeam Battalion
Skitterbeam Battalion 9 (9)
Artifact Creature — Construct (4/4)

Trample, haste

When Skitterbeam Battalion enters, if you cast it, create two tokens that are copies of it.

//PRT-Prototype_Mech//

3RedRed

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/2

The Brothers' War (Mythic Rare)
Sterling Hound
Sterling Hound 3 (3)
Artifact Creature — Dog (3/2)

When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Common)
Stomping Ground
Stomping Ground (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Sumala Rumblers
Sumala Rumblers 2Green or WhiteGreen or White (4)
Creature — Wurm (*/4)

Sumala Rumblers's power is equal to the number of creatures you control.

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Ravnica Clue Edition (Uncommon)
Terror Ballista
Terror Ballista 7 (7)
Artifact Creature — Construct (5/3)

Menace

Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
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