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Amareth, the Lustrous
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
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Ardent Electromancer
  ( 3)
Creature — Human Wizard
(3/2)
When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Blade Banish
  ( 4)
Instant
Exile target creature with power 4 or greater.
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Blade of Selves
 ( 2)
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip 
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Brokers Veteran
  ( 2)
Creature — Human Soldier
(2/1)
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Clever Lumimancer
 ( 1)
Creature — Human Wizard
(0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
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Clone Crafter
  ( 2)
Creature — — Human Wizard
(1/2)
When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Coveted Prize
  ( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Dawnbringer Cleric
  ( 2)
Creature — Human Cleric
(1/3)
When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
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Diviner's Portent
    ( 3)
Instant
Roll a d20 and add the number of cards in your hand. 1–14 | Draw X cards. 15+ | Scry X, then draw X cards.
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Dockside Extortionist
  ( 2)
Creature — Goblin Pirate
(1/2)
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Dragonkin Berserker
  ( 2)
Creature — Human Berserker
(2/2)
First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast —  : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
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Dredge the Mire
  ( 4)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
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Drumbellower
  ( 3)
Creature — Spirit
(2/1)
Flying Untap all creatures you control during each other player's untap step.
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Ecological Appreciation
   ( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
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Everquill Phoenix
   ( 4)
Creature — Phoenix
(4/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with " , Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
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Experimental Overload
   ( 4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
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Fireblade Charger
 ( 1)
Creature — Goblin Warrior
(1/1)
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Fly
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
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Fynn, the Fangbearer
  ( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Halvar, God of Battle
   ( 4)
Legendary Creature — God
(4/4)
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
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Klothys's Design
  ( 6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Lantern Flare
  ( 2)
Instant
Cleave   (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. X is the number of creatures you control.
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Lightning Phoenix
  ( 3)
Creature — Phoenix
(2/2)
Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.
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Luminous Broodmoth
   ( 4)
Creature — Insect
(3/4)
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Lutri, the Spellchaser
   ( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Mage Hunters' Onslaught
   ( 4)
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
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Maja, Bretagard Protector
    ( 5)
Legendary Creature — Human Warrior
(2/3)
Other creatures you control get +1/+1. Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
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Mantle of Tides
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Metropolis Angel
   ( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
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Odious Witch
( 0)
Creature — Human Warlock
(3/3)
Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
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Okiba Salvage
  ( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
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Silverflame Squire (On Alert)
  ( 3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
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Ox of Agonas
   ( 5)
Creature — Ox
(4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape— , Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.
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Phase Dolphin
  ( 3)
Creature — Elemental Whale
(1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
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Prowling Geistcatcher
  ( 4)
Creature — Human Rogue
(2/4)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
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Ragged Recluse
  ( 2)
Creature — Human Peasant
(2/1)
At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.
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Rally the Ranks
  ( 2)
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Redcap Raiders
  ( 3)
Creature — Goblin Warrior
(3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
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River's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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Rootweaver Druid
  ( 3)
Creature — Elf Druid
(2/1)
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Shady Traveler
  ( 3)
Creature — Human Werewolf
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Shimmer Dragon
   ( 6)
Creature — Dragon
(5/6)
Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card.
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Soaring Thought-Thief
  ( 2)
Creature — Human Rogue
(1/3)
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
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Solve the Equation
  ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Song of Inspiration
   ( 5)
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1–14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
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Spell Pierce
 ( 1)
Instant
Counter target noncreature spell unless its controller pays .
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stern Dismissal
 ( 1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Sure Strike
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
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Sword of the Realms
  ( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip  
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Syr Gwyn, Hero of Ashvale
    ( 6)
Legendary Creature — Human Knight
(5/5)
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .
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Tactical Advantage
 ( 1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Test of Talents
  ( 2)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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The Raven's Warning
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
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Tide Shaper
 ( 1)
Creature — Merfolk Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.
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Triton Waverider
  ( 4)
Creature — Merfolk Wizard
(3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
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Underworld Breach
  ( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Vito, Thorn of the Dusk Rose
  ( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life.   : Creatures you control gain lifelink until end of turn.
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Waterfall Aerialist
  ( 4)
Creature — Djinn Wizard
(3/1)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Whirlwind Denial
  ( 3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays .
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You Find Some Prisoners
  ( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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