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"Liz Danforth" (32)

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An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Aysen Abbey
Aysen Abbey (0)
Land

Tap: Add Colorless.

1, Tap: Add White.

2, Tap: Add Green or Blue.

Homelands (Uncommon)
Bazaar of Wonders
Bazaar of Wonders 3BlueBlue (5)
World Enchantment

When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Mirage (Rare)
Celestial Dawn
Celestial Dawn 1WhiteWhite (3)
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Time Spiral "Timeshifted" (Special)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Fallen Empires (Common)
Devouring Deep
Devouring Deep 2Blue (3)
Creature — Fish (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Common)
Dwarven Ruins
Dwarven Ruins (0)
Land

Dwarven Ruins enters the battlefield tapped.

Tap: Add Red.

Tap, Sacrifice Dwarven Ruins: Add RedRed.

Beatdown Box Set (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ebon Stronghold
Ebon Stronghold (0)
Land

Ebon Stronghold enters the battlefield tapped.

Tap: Add Black.

Tap, Sacrifice Ebon Stronghold: Add BlackBlack.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Beatdown Box Set (Uncommon)
Errant Doomsayers
Errant Doomsayers 1White (2)
Creature — Human Rebel (1/1)

Tap: Tap target creature with toughness 2 or less.

Time Spiral (Common)
Giant Badger
Giant Badger 1GreenGreen (3)
Creature — Badger (2/2)

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

Promo set for Gatherer (Special)
Glacial Chasm
Glacial Chasm (0)
Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Havenwood Battleground
Havenwood Battleground (0)
Land

Havenwood Battleground enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Havenwood Battleground: Add GreenGreen.

Commander Anthology (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Beatdown Box Set (Uncommon)
Commander 2014 (Uncommon)
Hymn to Tourach
Hymn to Tourach BlackBlack (2)
Sorcery

Target player discards two cards at random.

Fallen Empires (Common)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Krovikan Plague
Krovikan Plague 2Black (3)
Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.

Alliances (Uncommon)
Lim-Dûl's Hex
Lim-Dûl's Hex 1Black (2)
Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay Black or 3.

Ice Age (Uncommon)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Homelands (Common)
Mind Warp
Mind Warp Variable Colorless3Black (4)
Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Classic Sixth Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Monkey Monkey Monkey
Monkey Monkey Monkey 3Green (4)
Creature — Monkey (1/1)

As Monkey Monkey Monkey enters the battlefield, choose a letter.

Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Unhinged (Common)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Portent
Portent Blue (1)
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Ruins of Trokair
Ruins of Trokair (0)
Land

Ruins of Trokair enters the battlefield tapped.

Tap: Add White.

Tap, Sacrifice Ruins of Trokair: Add WhiteWhite.

Classic Sixth Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Rust
Rust Green (1)
Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Legends (Common)
Shrink
Shrink Green (1)
Instant

Target creature gets -5/-0 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Svyelunite Temple
Svyelunite Temple (0)
Land

Svyelunite Temple enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Svyelunite Temple: Add BlueBlue.

Beatdown Box Set (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Symbol Status
Symbol Status 2GreenGreen (4)
Sorcery

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

Unhinged (Uncommon)
Teeka's Dragon
Teeka's Dragon 9 (9)
Artifact Creature — Dragon (5/5)

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Mirage (Rare)
Tuknir Deathlock
Tuknir Deathlock RedRedGreenGreen (4)
Legendary Creature — Human Wizard (2/2)

Flying

RedGreen, Tap: Target creature gets +2/+2 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Watcher Sliver
Watcher Sliver 3White (4)
Creature — Sliver (2/2)

All Sliver creatures get +0/+2.

Time Spiral (Common)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)