"Lorenzo Mastroianni" (12)

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Aeronaut Cavalry
Aeronaut Cavalry 4White (5)
Creature — Human Soldier (3/4)


When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

The Brothers' War (Common)
Circle of Confinement
Circle of Confinement 1White (2)

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Culling Ritual
Culling Ritual 2BlackGreen (4)

Destroy each nonland permanent with mana value 2 or less. Add Black or Green for each permanent destroyed this way.

Strixhaven: School of Mages (Rare)
Decisive Denial
Decisive Denial GreenBlue (2)

Choose one —

• Target creature you control fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>

• Counter target noncreature spell unless its controller pays 3.

Strixhaven: School of Mages (Uncommon)
Famished Foragers
Famished Foragers 3Red (4)
Creature — Vampire (4/3)

When Famished Foragers enters the battlefield, if an opponent lost life this turn, add RedRedRed.

2Red, Discard a card: Draw a card.

Innistrad: Midnight Hunt (Common)
Forsworn Paladin
Forsworn Paladin Black (1)
Creature — Human Knight (1/1)


1Black, Tap, Pay 1 life: Create a Treasure token.

2Black: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

Adventures in the Forgotten Realms (Rare)
Glimpse the Cosmos
Glimpse the Cosmos 1Blue (2)

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying Blue rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

Kaldheim (Uncommon)
King Harald's Revenge
King Harald's Revenge 2Green (3)

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

Kaldheim (Common)
Soul Transfer
Soul Transfer 1BlackBlack (3)

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.

• Exile target creature or planeswalker.

• Return target creature or planeswalker card from your graveyard to your hand.

Kamigawa: Neon Dynasty (Rare)
Thundering Mightmare
Thundering Mightmare 4Green (5)
Creature — Horse Spirit (3/3)

Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i>

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Innistrad: Crimson Vow Commander (Rare)
Undersea Invader
Undersea Invader 4BlueBlue (6)
Creature — Giant Rogue (5/6)


Undersea Invader enters the battlefield tapped.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Welcoming Vampire
Welcoming Vampire 2White (3)
Creature — Vampire (2/3)


Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Innistrad: Crimson Vow (Rare)

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