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Arms Dealer
  ( 3)
Creature — Goblin Rogue
(1/1)
 , Sacrifice a Goblin: This creature deals 4 damage to target creature.
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Aura Extraction
  ( 2)
Instant
Put target enchantment on top of its owner's library. Cycling ( , Discard this card: Draw a card.)
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Aven Farseer
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
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Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Befoul
   ( 4)
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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Bond of Agony
  ( 1)
Sorcery
As an additional cost to cast this spell, pay X life. Each other player loses X life.
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Bottled Cloister
 ( 4)
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
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Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color. Draw a card.
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Coast Watcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying, protection from green
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Dakmor Lancer
   ( 6)
Creature — Human Knight
(3/3)
When this creature enters, destroy target nonblack creature.
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Defensive Maneuvers
  ( 4)
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
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Delaying Shield
  ( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead. At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay  .
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Dense Canopy
  ( 2)
Enchantment
Creatures with flying can block only creatures with flying.
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Dust Corona
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
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Earth Surge
  ( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
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Enter the Dungeon
  ( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Fill with Fright
  ( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Flamestick Courier
  ( 3)
Creature — Goblin
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
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Frenetic Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have " : If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Game Preserve
  ( 3)
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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Harmonic Sliver
   ( 3)
Creature — Sliver
(1/1)
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
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Heart of Light
  ( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Hearth Kami
  ( 2)
Creature — Spirit
(2/1)
, Sacrifice this creature: Destroy target artifact with mana value X.
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Hint of Insanity
  ( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Intruder Alarm
  ( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Lightning Storm
   ( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Minamo Sightbender
  ( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Novijen Sages
   ( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Noxious Ghoul
   ( 5)
Creature — Zombie
(3/3)
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
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Persecute
   ( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Primal Plasma
  ( 4)
Creature — Elemental Shapeshifter
(*/*)
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Proper Burial
  ( 4)
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
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Reflex Sliver
  ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have haste.
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Savage Thallid
   ( 5)
Creature — Fungus
(5/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
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Savage Twister
   ( 2)
Sorcery
Savage Twister deals X damage to each creature.
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Scorched Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
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Second Sight
  ( 3)
Instant
Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine (Choose both if you pay the entwine cost.)
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Simic Basilisk
   ( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)  : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Skullclamp
 ( 1)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip 
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Skyscribing
   ( 2)
Sorcery
Each player draws X cards. Forecast —  , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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Spellweaver Helix
 ( 3)
Artifact
Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Spirit
( 0)
Creature — Spirit
(1/1)
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Stand Together
   ( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
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Surging Might
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Terraformer
  ( 3)
Creature — Human Wizard
(2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
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Terrarion
 ( 1)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Thought Eater
  ( 2)
Creature — Beast
(2/2)
Flying Your maximum hand size is reduced by three.
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Tin Street Hooligan
  ( 2)
Creature — Goblin Rogue
(2/1)
When this creature enters, if was spent to cast it, destroy target artifact.
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Wanderguard Sentry
  ( 5)
Creature — Drone
(3/3)
When this creature enters, look at target opponent's hand.
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Weaver of Lies
   ( 7)
Creature — Beast
(4/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.
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Whispersilk Cloak
 ( 3)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip 
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Wine of Blood and Iron
 ( 3)
Artifact
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
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Wojek Embermage
  ( 4)
Creature — Human Wizard
(1/2)
Radiance — : This creature deals 1 damage to target creature and each other creature that shares a color with it.
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Writ of Passage
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast —  , Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
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