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Aether Tunnel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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Ainok Guide
  ( 2)
Creature — Dog Scout
(1/1)
When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Aphemia, the Cacophony
  ( 2)
Legendary Enchantment Creature — Harpy
(2/1)
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
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Arrester's Admonition
  ( 3)
Instant
Return target creature to its owner's hand. <i>Addendum</i> — If you cast this spell during your main phase, draw a card.
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Auspicious Starrix
  ( 5)
Creature — Elk Beast
(6/6)
Mutate  <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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Averna, the Chaos Bloom
   ( 3)
Legendary Creature — Elemental Shaman
(4/2)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. <i>(Do this after the last card is exiled but before deciding whether to cast a nonland card.)</i>
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Bellowing Elk
  ( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
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Flesh // Blood (Blood)
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to any target. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
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Bloodtithe Harvester
  ( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters the battlefield, create a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Clear the Stage
  ( 5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
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Compelling Argument
  ( 2)
Sorcery
Target player mills five cards. Cycling <i>( , Discard this card: Draw a card.)</i>
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
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Crested Herdcaller
   ( 5)
Creature — Dinosaur
(3/3)
Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
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Crested Sunmare
   ( 5)
Creature — Horse
(5/5)
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
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Crippling Blight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Crush the Weak
  ( 3)
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Cutthroat Negotiator
   ( 4)
Creature — Orc Pirate
(4/3)
<i>Parley</i> — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
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Damn
  ( 2)
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated. Overload   <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>
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Demonlord of Ashmouth
   ( 4)
Creature — Demon
(5/4)
Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Devout Chaplain
  ( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Dimir Informant
  ( 3)
Creature — Human Rogue
(1/4)
When Dimir Informant enters the battlefield, surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i>
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Dragon's Disciple
  ( 2)
Creature — Human Monk
(1/3)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward . <i>(Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Dusk Charger
  ( 4)
Creature — Horse
(3/3)
Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Dusk Charger gets +2/+2 as long as you have the city's blessing.
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Earth Servant
  ( 6)
Creature — Elemental
(4/4)
Earth Servant gets +0/+1 for each Mountain you control.
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Ebondeath, Dracolich
   ( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Echo Inspector
  ( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters the battlefield, it connives. <i>(Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)</i>
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edgar, Charmed Groom
   ( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
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Epic Confrontation
  ( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
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Fae Offering
  ( 3)
Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
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Fiendish Duo
   ( 6)
Creature — Devil
(5/5)
First strike If a source would deal damage to an opponent, it deals double that damage to that player instead.
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Firefist Adept
  ( 5)
Creature — Human Wizard
(3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
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Flamespeaker Adept
  ( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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Flesh // Blood (Flesh)
   ( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flutterfox
  ( 2)
Creature — Fox
(2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
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Foe-Razer Regent
   ( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
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Forest
( 0)
Basic Land — Forest
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Fulminator Mage
   ( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Gaea's Will
( 0)
Sorcery
Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Galvanic Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/5)
Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.
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Generous Patron
  ( 3)
Creature — Elf Advisor
(1/4)
When Generous Patron enters the battlefield, support 2. <i>(Put a +1/+1 counter on each of up to two other target creatures.)</i> Whenever you put one or more counters on a creature you don't control, draw a card.
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Glittering Frost
  ( 3)
Snow Enchantment — Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Grave Betrayal
   ( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grenzo, Dungeon Warden
   ( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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Hunting Pack
   ( 7)
Instant
Create a 4/4 green Beast creature token. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>
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Insult // Injury (Injury)
  ( 3)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Insult // Injury (Insult)
  ( 3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Island
( 0)
Basic Land — Island
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Isperia, Supreme Judge
     ( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Ixalli's Diviner
  ( 2)
Creature — Human Druid
(0/3)
When Ixalli's Diviner enters the battlefield, it explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i>
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Kwain, Itinerant Meddler
  ( 2)
Legendary Creature — Rabbit Wizard
(1/3)
: Each player may draw a card, then each player who drew a card this way gains 1 life.
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Lancer Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have first strike.
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Lathiel, the Bounteous Dawn
   ( 4)
Legendary Creature — Unicorn
(2/2)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
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Launch Party
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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Lena, Selfless Champion
   ( 6)
Legendary Creature — Human Knight
(3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Lightning Mare
  ( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures.  : Lightning Mare gets +1/+0 until end of turn.
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Lore Drakkis
   ( 3)
Creature — Lizard Beast
(2/3)
Mutate  <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
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Managorger Hydra
  ( 3)
Creature — Hydra
(1/1)
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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Marchesa's Infiltrator
  ( 3)
Creature — Human Rogue
(1/1)
Dethrone <i>(Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)</i> Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
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Mer-Ek Nightblade
  ( 4)
Creature — Orc Assassin
(2/3)
Outlast <i>( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</i> Each creature you control with a +1/+1 counter on it has deathtouch.
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Meticulous Excavation
 ( 1)
Enchantment
 : Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
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Mulch
  ( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Murktide Regent
   ( 7)
Creature — Dragon
(3/3)
Delve <i>(Each card you exile from your graveyard while casting this spell pays for .)</i> Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
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Neverwinter Hydra
    ( 2)
Creature — Hydra
(0/0)
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Nightwing Shade
  ( 5)
Creature — Shade
(2/2)
Flying  : Nightwing Shade gets +1/+1 until end of turn.
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Nyxborn Wolf
  ( 3)
Enchantment Creature — Wolf
(3/1)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Enchanted creature gets +3/+1.
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Obsidian Charmaw
   ( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
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On Thin Ice
 ( 1)
Snow Enchantment — Aura
Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
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Ordeal of Heliod
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
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Plundering Predator
  ( 5)
Creature — Dragon
(3/3)
Flying When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card.
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Pounce
  ( 2)
Instant
Target creature you control fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
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Primal Clay
 ( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. <i>(A creature with defender can't attack.)</i>
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Prophetic Ravings
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and " , Discard a card: Draw a card."
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Pyrewild Shaman
  ( 3)
Creature — Goblin Shaman
(3/1)
<i>Bloodrush</i> —  , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
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Quakebringer
   ( 5)
Creature — Giant Berserker
(5/4)
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell   
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Rakdos Roustabout
   ( 3)
Creature — Ogre Warrior
(3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Returned Centaur
  ( 4)
Creature — Zombie Centaur
(2/4)
When Returned Centaur enters the battlefield, target player mills four cards.
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Saint Traft and Rem Karolus
   ( 3)
Legendary Creature — Spirit Human
(3/4)
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
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Scourge of Valkas
    ( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
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Senate Griffin
   ( 4)
Creature — Griffin
(3/2)
Flying When Senate Griffin enters the battlefield, scry 1.
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Shadowborn Apostle
 ( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shadowborn Demon
   ( 5)
Creature — Demon
(5/6)
Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
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Shield Mare
   ( 3)
Creature — Horse
(2/3)
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
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