"Marco Gorlei" (19)
Return target card from your graveyard to your hand.
: Add .
, : Draw a card, then discard a card.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Flying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
: Add . Activate only if you control an Island or a Swamp.
This land enters tapped unless you control a Forest or an Island.
: Add or .
This land enters tapped unless you control a Mountain or a Forest.
, : The next spell you cast this turn can't be countered.
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any type that a land you control could produce.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.
, Discard your hand, Sacrifice this enchantment: Draw two cards.
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
At the beginning of your first main phase, add . Spend this mana only to cast Room spells and unlock doors.
This land enters tapped unless a player has 13 or less life.
When you unlock this door, manifest dread.
Whenever you attack, target attacking creature gains double strike until end of turn.
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