11/8/2024 |
Once a creature with daunt has been blocked, reducing the power of a creature blocking it to 2 or less won’t cause that creature to stop blocking. |
11/8/2024 |
A player with ten or more poison counters loses the game as a state-based action, even if no permanents with poisonous are on the battlefield. |
11/8/2024 |
If a creature has multiple instances of poisonous, each triggers separately. |
11/8/2024 |
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). |
11/8/2024 |
Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play. |
11/8/2024 |
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. |
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