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Abomination
   ( 5)
Creature — Horror
(2/6)
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When this creature dies, each player sacrifices a creature of their choice.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aladdin's Lamp
 ( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When this creature enters, you gain 3 life.
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Ashnod's Transmogrant
 ( 1)
Artifact
, Sacrifice this artifact: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Balduvian Conjurer
  ( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice this creature.
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Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Beacon of Creation
  ( 4)
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Belbe's Portal
 ( 5)
Artifact
As this artifact enters, choose a creature type. , : You may put a creature card of the chosen type from your hand onto the battlefield.
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Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Cage of Hands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Return this Aura to its owner's hand.
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Cave-In
   ( 5)
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
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Celestial Ancient
   ( 5)
Creature — Elemental
(3/3)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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Chaos Confetti
 ( 4)
Artifact
, : Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
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Chaos Orb
 ( 2)
Artifact
, : If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
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Charging Slateback
  ( 5)
Creature — Beast
(4/3)
This creature can't block. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Chimeric Idol
 ( 3)
Artifact
: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
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Cinder Storm
  ( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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Cocoon
 ( 1)
Enchantment — Aura
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
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Curse Artifact
   ( 4)
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.
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Cyclone
   ( 4)
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
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Cyclopean Giant
   ( 4)
Creature — Zombie Giant
(4/2)
When this creature dies, target land becomes a Swamp. Exile this creature.
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Dark Sphere
 ( 0)
Artifact
, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
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Death Spark
 ( 1)
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay . If you do, return this card to your hand.
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Deathcurse Ogre
  ( 6)
Creature — Ogre Warrior
(3/3)
When this creature dies, each player loses 3 life.
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Deep Spawn
    ( 8)
Creature — Homarid
(6/6)
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. : This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
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Defense Grid
 ( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
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Delif's Cone
 ( 0)
Artifact
, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
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Delif's Cube
 ( 1)
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
, Remove a cube counter from this artifact: Regenerate target creature.
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Denizen of the Deep
   ( 8)
Creature — Serpent
(11/11)
When this creature enters, return each other creature you control to its owner's hand.
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Despark
  ( 2)
Instant
Exile target permanent with mana value 4 or greater.
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Doubling Cube
 ( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Draining Whelk
   ( 6)
Creature — Illusion
(1/1)
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
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Dreamcatcher
 ( 1)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
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Eater of Days
 ( 4)
Artifact Creature — Leviathan
(9/8)
Flying, trample When this creature enters, you skip your next two turns.
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Eldrazi Monument
 ( 5)
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
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Elemental Resonance
   ( 4)
Enchantment — Aura
Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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Elvish Skysweeper
 ( 1)
Creature — Elf Warrior
(1/1)
 , Sacrifice a creature: Destroy target creature with flying.
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Emrakul, the Aeons Torn
 ( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Emrakul, the World Anew
 ( 12)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six .
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Endoskeleton
 ( 2)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +0/+3 for as long as this artifact remains tapped.
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Endrek Sahr, Master Breeder
  ( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
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Experiment Kraj
     ( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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Extruder
 ( 4)
Artifact Creature — Juggernaut
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
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Feldon's Cane
 ( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fervent Charge
    ( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Flying Carpet
 ( 4)
Artifact
, : Target creature gains flying until end of turn.
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Force Void
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Forest
( 0)
Basic Land — Forest
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Forgotten Ancient
  ( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Gallantry
  ( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Genesis Chamber
 ( 2)
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Glaciers
   ( 4)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay  . All Mountains are Plains.
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Gloomwidow
  ( 3)
Creature — Spider
(3/3)
Reach This creature can block only creatures with flying.
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Goblin Bushwhacker
 ( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Grassland Crusader
  ( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
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Grim Tutor
   ( 3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Grip of Chaos
   ( 6)
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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Grixis Illusionist
 ( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Guiltfeeder
   ( 5)
Creature — Horror
(0/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
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Guul Draz Specter
   ( 4)
Creature — Specter
(2/2)
Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.
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Heal
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Helm of Chatzuk
 ( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Hexavus
 ( 6)
Artifact Creature — Construct
(0/0)
Flying This creature enters with six +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
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Homarid
  ( 3)
Creature — Homarid
(2/2)
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
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Horror of Horrors
   ( 5)
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Ideas Unbound
  ( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Imperial Seal
 ( 1)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Island
( 0)
Basic Land — Island
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Isleback Spawn
   ( 7)
Creature — Kraken
(4/8)
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
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Johan
    ( 6)
Legendary Creature — Human Wizard
(5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
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Juzám Djinn
   ( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, this creature deals 1 damage to you.
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Kami of Ancient Law
  ( 2)
Creature — Spirit
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Kami of Twisted Reflection
   ( 3)
Creature — Spirit
(2/2)
Sacrifice this creature: Return target creature you control to its owner's hand.
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Karn Liberated
 ( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
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Keldon Champion
   ( 4)
Creature — Human Barbarian
(3/2)
Haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
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Lava Spike
 ( 1)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
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Leviathan
     ( 9)
Creature — Leviathan
(10/10)
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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Lifeblood
   ( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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